STICKY FILAMENT | Ex

Gene Pool -4 | Disguise DC Modifier +0

Your mutation allows you to fire a thin filament of sticky silk as a combat maneuver to grapple a creature with a +2 bonus. This attack has a range of 60 feet, and no range increment. A creature struck by your filament gains the grappled condition. This grapple can be maintained on the following rounds as a swift action and can be maintained while you close the distance with the grappled target or attempt reposition combat maneuver to real the target in.  While your target grappled with your filament you gain a +2 bonus on the reposition combat maneuver.  Both the grapple and reposition combat maneuvers are considered natural attacks and do not provoke attacks of opportunity.

Standard rules apply for removing the grappled condition with the following exceptions. If the target creature succeeds on a grapple combat maneuver against you they simply escape and do not force the grappled condition on you.  A filament is EAC 12/KAC 14, has 2 hit points/character level or CR, and has DR 15/slashing. An application of liquid with high alcohol content (or a dose of universal solvent) dissolves the adhesive and releases any creature caught by the filament.  You have an unlimited number of filaments, but may have only one filament active at a time.

You are limited to wearing custom armor or nano-armor with this mutation.

Evolution I:  Your bonus to grapple and reposition combat maneuvers increases to +4. 

Evolution II: Your bonus to grapple and reposition combat maneuvers increases to +8. 


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