SPORES | Ex | PLANT
Gene Pool -4 | Disguise DC Modifier +0
Your mutation allows you to produce spores like many plants, algae, fungi, and protozoa. Although spores are typically a method of reproduction your spores release amebulas (small single celled organisms resembling an amoeba in form) which adhere to a target causing a parasitic infection.
When you choose this mutation, you must choose one of the following delivery methods;
- Natural Attack: You must make a successful melee attack with a natural weapon against your targets KAC. Then the target must make a Fortitude Save (DC = 11 + ½ your character level), or become infected. Neither armor nor an environmental suite protects against this type of attack. You must have a natural attack to take advantage of this mutation. This mutation can be combined with Love Darts or Love Rocks.
- Ranged Attack: You release a jet of spores from a designated body part (mouth, hand, elbo, fore arm gland, etc.). You must make a successful ranged attack against your target’s EAC. Upon impacting the surface of an object or creature it releases a cloud of spores enveloping the target. the target must make a Fortitude Save (DC = 11 + ½ your character level), or become infected. An environmental suite or armor with like function protect a target from this spore attack.
- Cloud: You can release a cloud of spores in a 10-ft. radius as a standard action. The target must make a Fortitude Save (DC = 11 + ½ your character level), or become infected by your spores. An environmental suite or armor with like function protect a target from this spore attack.
- Second, when you choose the spore mutation you must also choose one of the following effects;
- Mental Affliction Spores: Your spores take an immediate effect on your targets neurology causing a non-contagious debilitating mental affliction.
- Type: disease—injury; Save Fort DC varies; Track: mental (special Frequency: 1/day; Effect: progression track is Weakened—Impaired—Befuddled— Disassociated Cure 1 save.
- Nauseating Spores: Your spores take an immediate effect on your targets digestive system causing a nausea for 1d4 rounds. This attack is considered an affliction.
- Physical Affliction Spores: Your spores take an immediate effect on your targets physiology causing a non-contagious debilitating mental affliction.
- Type: disease—injury; Save Fort DC varies; Track: physical (special Frequency: 1/day; Effect: progression track is Weakened—Impaired—Debilitated— Bedridden; Cure 1 save.
- Poisonous Spores: The amebulas released by your spores produce a toxin rather than parasitic infection. You must choose a poison track when this mutation is selected; STR, CON, DEX, INT, WIS, or CHA).
- Type poison (injury Save Fort DC 10 + ½ your level + your poison track ability modifier; Frequency 1/round for 6 rounds; Track varies; Cure 1 save
- Soporific Spores: You can release sleep-inducing spores. Any creature succumbing to your spores will fall asleep for 1d3 minutes. A creature put to sleep by these spores can be awakened by vigorously shaking the sleeper (a standard action) or by damaging it. This is a mind-affecting sleep effect.
A creature that succeeds on the Fortitude save cannot be affected by your spore attack for 24 hours.
Once you’ve used your spores, you can’t use them again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Resolve Point at any point to recharge it immediately. You are limited to wearing custom armor or nano-armor with this mutation.

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