SPIRIT PROJECTION | Su | 5

Gene Pool -5 | Disguise DC Modifier +0

Once per day as a full action, your psychic mutation allows you to enter a trance that separates your spirit from your body. This splits your current hit points in half between its body and its spirit, your Stamina remains with your physical body. Your spirit body gains the incorporeal subtype and special ability; otherwise, you retain the same statistics as your physical self with the following changes: +4 Dexterity, +4 insight bonus to AC, single incorporeal touch attack that deals 1d4 Constitution damage on a hit as your sole attack. This spirit projection can travel no more than 1 mile away from your body. Because you are only partially in existence when in this state, your body gains displacement as the spell. When separated in this way, your body is unconscious and helpless. If your body is injured while in this state, the separated projection immediately returns to your body, and your body loses displacement. If the physical body is slain, the spirit body immediately dies as well. If the spirit is reduced to 0 or fewer hit points, it returns to the body immediately. While you are in spirit form you can end the effect at any time as a standard action, at which point your spirit immediately returns to the body. When your spirit form returns to the body, add both the spirit body’s hit points and the physical body’s hit points back together to determine your current hit point total.  Projection lasts 10 rounds per character level.

To regain the use of this mutant ability, 24 hours must have passed since you last used your projection ability, and you must have rested for 8 continuous hours during that period.

Evolution I:  This duration of your projection ability increases to minutes per character level.

Evolution II: You can choose to use your projection once per day with an unlimited duration.


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