SEARING MIND | Ex
Gene Pool -5 | Disguise DC Modifier +0
Your mutation makes you immune to mind-affecting effects. However, you cannot benefit from mind-affecting effects like moral bonuses, many incite bonuses, and even certain circumstance bonuses. You cannot communicate through telepathy nor can you use mind-affecting abilities.
In addition, your mind is so convoluted and energetic that direct contact with it via abilities like detect thoughts, mind link, limited telepathy, or other spells or abilities that charm or dominate causes feedback of psychic energy. Any creature contacting your mind must make a INT save (DC = 11 + ½ your character level), or take 2d10 damage from psychic energy.
Evolution I: Your searing mind base DC is increases to 13 and the damage increased to 3d10.
Evolution II: Your searing mind base DC is increases to 15 and the damage increases to 5d10.

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