PSYCHIC NOISE | Su
Gene Pool -4 | Disguise DC Modifier +0
The discordant psychic noise emitted by your psychic mutation dazes nearby creatures for 1 round. Activating your psychic noise is a standard action. When a creature begins its turn within the aura, it must succeed at a INT save (DC = 11 + ½ your character level) to negate this effect. Whether or not the save is successful, that creature cannot be affected again by your psychic noise for 24 hours. An affected creature may attempt a new save to shake off the effect at the end of each of its turns. You can activate psychic noise as long as you have at least 1 Edge remaining.
Evolution I: Your psychic noise base DC is increases to 13 and the dazed condition is extended to 1d2 rounds.
Evolution II: Your psychic noise base DC is increases to 15 and the dazed condition is extended to 1d4 rounds.

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