PSYCHIC CRUSH | Su
Gene Pool -5 | Disguise DC Modifier +0
As a standard you can attempt to crush the mind of a single creature within 60 feet. If the target succeeds at the initial INT save (DC = 11 + ½ your character level), it is sickened for 1 round. If the target fails its INT save, it must attempt a CON save (DC = 11 + ½ your character level). If it also fails the CON save, the target is reduced to 0 hit points and is dying. If the target succeeds at its CON save, it instead takes 3d8 points of damage, which cannot reduce the target below 0 hit points, and the target is sickened for 1 round. This attack has no effect on creatures without an Intelligence score.
Once you’ve used psychic crush, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points. You can spend 1 Resolve Point at any point to recharge it immediately.
Evolution I: On a successful CON save, the target takes 5d8 points and gains the sickened condition for one round.
Evolution II: The target takes 9d8 points of damage on a successful CON or INT save, and gains the sickened condition for 1d4 rounds.

Comments