PSYCHIC BLAST | Su

Gene Pool -4 | Disguise DC Modifier +0

As a standard action, this psychic mutation allows you to emit a blast of psychic energy from your mind in a 30-foot-radius burst centered on yourself. All creatures in this area take 2d12 points of nonlethal damage from the intense pain and are confused for 1 round. A successful INT save (DC 11 + ½ your character level) halves the damage and negates the confusion.

Once you’ve used psychic blast, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points.  You can spend 1 Edge at any point to recharge it immediately.

Evolution I:  Your psychic blast base DC is increases to 13 and the damage increased to 4d12 and the duration of the confusion is increased to 1d6+1 rounds.

Evolution II: Your psychic blast base DC is increases to 15 and the damage increases to 7d12 and the duration of the confusion is increased to 2d6+1 rounds.


Comments

Please Login in order to comment!