PHEROMONE, FATIGUE | Su

Gene Pool -3 | Disguise DC Modifier +0

Your mutation allows you to emit a pheromone that causes fatigue to any creature that comes within 30 feet of you unless it succeeds at a Fortitude save (DC = 11 + ½ your character level). A creature that is already fatigued suffers no additional effect. A creature that successfully saves cannot be affected again by the same pheromone for 24 hours.

Once you’ve used energetic pheromone, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Resolve Point at any point to recharge it immediately.  This pheromone does not work against targets that don’t breathe, or are immune to airborne afflictions by other means.  You are limited to wearing custom armor or nano-armor with this mutation.

Evolution I:  The base DC of your fatigue pheromone is increased to 13. 

Evolution II: The base DC of your fatigue pheromone is increased to 15. 


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