PHEROMONE, ENERGETIC | Su
Gene Pool -3 | Disguise DC Modifier +0
Your mutation allows you to emit a pheromone that improves the moral of those around you. Pheromones from your mutation grant a +1 morale bonus to attacks, saves, and skill checks to every living creature within a 30-foot radius. This effect lasts a number of rounds equal to your current Resolve score + 2d4.
Once you’ve used energetic pheromone, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Resolve Point at any point to recharge it immediately. It should be noted you cannot take this mutation if you have the Pheromone Repulsion deformity. This pheromone does not work against targets that don’t breathe, or are immune to airborne afflictions by other means. You are limited to wearing custom armor or nano-armor with this mutation.
Evolution I: The strength of your pheromones increases the moral bonus to +2
Evolution II: The strength of your pheromones increases the moral bonus to +3.

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