PHASE | Su
Gene Pool -2 | Disguise DC Modifier +0
Your psychic mutation allows you to temporarily exist slightly out of phase with the Material Plane. As a swift action you can phase for 1 round. You can pass through walls or material objects (but not corporeal creatures) as long as you begin and end your turn outside of any wall or obstacle. In addition, you always benefit from a 20% miss chance against attacks and effects targeting it directly and takes only half damage from area effects. Force effects, however, function normally against you.
Once you’ve used your phase psychic mutation, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points. You can spend 1 Edge at any point to recharge it immediately.
Evolution I: The duration of your phase ability increases to 1d4+1 rounds.
Evolution II: The duration of your phase ability increases to 2d4+1 rounds.

Comments