NEUTRAD DEPENDENCY

Gene Pool +5 | Disguise DC Modifier +0

You rely on a medical compound called neutrad to survive.  If you go 24 hours without taking a dose of neutrad you must make a successful Fortitude save (DC 15 + the number of days since your last dose) or take 1 point of Strength damage and 1 point of Constitution damage.  After taking a dose of neutrad the ability damage is cured at a rate of 1 point per minute. Ability damage caused by neutrad deprivation cannot be restored through natural healing or magical means.

Neutrad was developed specifically to control genetically enhanced creatures and mutants.  The need for neutrad is coded into their DNA and creatures with neutrad dependency cannot survive without it.  Nuetrad is cheap (30 credits/month), but it can only be found in facilities supporting cutting edge genetic research (DC 20 diplomacy + any modifier a GM sees fit to find a source of nuetrad on any given world or outpost). There is no “cure” for neutrad dependency. 


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