NATURAL ARMOR | Ex | SPECIAL

Gene Pool -3 | Disguise DC Modifier +5

This mutation indicates that the creature has grown a natural defense mechanism over the entire body. It can be thick fur, scales, a shell, or even rubbery skin. You gain a +2 to armor bonus to your EAC and a +4 armor bonus to your KAC.

  • Bark: You have developed a thicker, harder, bark-like shell that provides armor against physical attacks.  This mutation only is considered Tier 2 for members of the plant type or plant-like subtype.
  • Exoskeleton: A thick exoskeleton forms over the creature’s skin. The exoskeleton usually consists of interlocking plates of bone or chitin covering 90% or more of its body and gains energy resistance 1 sonic.
  • Fur coat: Creature grows a thick, protective layer of fur over its body and gains energy resistance 1 cold
  • Rhino hide: The creature’s skin is thick and formed from layers of collagen positioned in a lattice structure and gains energy resistance 1 electricity.
  • Rubbery skin: The creatures skin has become super pliable yet strong like rubber.  The creature gains energy resistance 1 acid.
  • Scaly armor: Thick, overlapping scales cover the creature’s body. The scales are hard but dry to the touch.  The creature gains energy resistance 1 fire.

Evolution I:  Your EAC bonus increases to +5 and your KAC bonus increases to +8, but your speed is reduced by 5ft.

Evolution II: Your EAC bonus increases to +8 and your KAC bonus increases to +16, but your speed is reduced by 10 ft.

Note: Armor bonuses do not stack with other armor bonuses, but they do stack to all other bonuses to Armor Class.


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