MUTATIONS AND DISGUISE
There will be places in the verse where characters will wish to hide their mutant abilities and deformities. Most psychic mutations are relatively easy to disguise or hide to all but the most perceptive persons. Many deformities and physical mutations are nearly impossible to disguise or hide. Mutants often stand out because they represent a deviation from the normal limits of diversity. All deformities and beneficial mutations have been assigned a Disguise DC modifier to help determine how difficult they are to hide from casual observation or intense search. Occasionally a mutation is far less subtle when it’s in use. Mutations like wings and arm blades will have a second number listed after a / indicating the in-use modifier. If a character has multiple deformities or beneficial mutations, they must roll their Disguise skill check against the mutation or deformity with the highest modifier.

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