MODIFY MEMORY | Su
Gene Pool -5 | Disguise DC Modifier +0
Your mutation allows you to reach into the target’s mind and modify up to 5 minutes of its memories in one of the following ways.
- Eliminate all memory of an event the target actually experienced. This psychic mutation cannot negate charm person, suggestion, or similar spells.
- Allow the target to recall with perfect clarity an event it actually experienced.
- Change the details of an event the target actually experienced.
- Implant a memory of an event the target never experienced.
Using this psychic mutation takes a full action. If the target fails its INT saving (DC = 11 + ½ your character level), you proceed with the modify memory by spending as much as 5 minutes (a period of time equal to the amount of memory you want to modify) visualizing the memory you wish to modify in the target. If your concentration is disturbed before the visualization is complete, or if the target moves beyond your range at any point during this time, the memory modification fails. A modified memory does not necessarily affect the target’s actions, particularly if it contradicts the creature’s natural inclinations. An illogical modified memory is usually dismissed as a bad dream, a hallucination, or another similar excuse. This mutation has a range of 25 ft. + 5 ft./character level.
Once you’ve used your modify memory psychic mutation, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points. You can spend 1 Edge at any point to recharge it immediately.
Evolution I: Your mental block base DC is increases to 13.
Evolution II: Your mental block base DC is increases to 15.

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