MENTAL BLOCK | Su

Gene Pool -4 | Disguise DC Modifier +0

Your mutation allows you to lock access to the target’s procedural memories, preventing it from drawing upon its experience and expertise. The target must make a INT save (DC = 11 + ½ your character level), or it loses all skill ranks, spells known, spells prepared, and activated feats, as well as its supernatural, and spell-like abilities for 2d4 rounds. Each round at the end of the target’s turn, the target can attempt another INT save to end this effect. Using mental block is a standard action and this mutation has a range of 25 ft. + 5 ft./character level.

Once you’ve used your mental block psychic mutation, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points.  You can spend 1 Edge at any point to recharge it immediately.

Evolution I:  Your mental block base DC is increases to 13.

Evolution II: Your mental block base DC is increases to 15.


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