LIGHT BLINDNESS
Gene Pool +2 | Disguise DC Modifier +0
You are blinded for 1 round if exposed to bright light, such as sunlight or magic that produces the equivalent of sunlight. You are dazzled as long as you remain in areas of bright light.
You are blinded for 1 round if exposed to bright light, such as sunlight or magic that produces the equivalent of sunlight. You are dazzled as long as you remain in areas of bright light.
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Aether 2d12 is published by Stroh Hammer under the Open Game License version 1.0a Copyright 2000 Wizards of the Coast, Inc.
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