HALLUCINATION CLOUD | PLANT

Gene Pool -4 | Disguise DC Modifier +0

As a standard action, your mutation allows you to release a cloud of invisible spores in a 20-foot radius. All creatures within the area must succeed on a DC Fortitude save (DC = 11 + ½ your character level), or be affected by powerful hallucinations as long as they remain in the cloud plus 1d4 rounds after leaving the area. A new save must be made each round a creature remains within the affected area. A hallucination cloud persists for 5 rounds before dispersing—a strong wind causes it to disperse immediately.

Once you’ve used your hallucination cloud ability, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points.  You can spend 1 Resolve Point at any point to recharge it immediately.  You are limited to wearing custom armor or nano-armor with this mutation.

To determine what hallucination is suffered each round, roll 1d6 and consult the following table.

Evolution I:  The base DC of your hallucination cloud is increased to 13. 

Evolution II: The base DC of your hallucination cloud is increased to 15. 


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