GRAVITY COMBAT MANEUVER | Su

Gene Pool -2 | Disguise DC Modifier +0

Your psychic mutation allows you to create violent fluctuations in gravity to perform either a reposition or a trip combat maneuver against the target. Resolve this attempt as normal, but use your character level plus your key ability score modifier as your attack bonus. No saving throw is allowed against these attempts.  When repositioning a creature in this way, you can move the target up to 10 feet from its original position.  This psychic mutation has a range of 50 ft.

Once you’ve used your gravity combat maneuver psychic mutation, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points.  You can spend 1 Resolve Point at any point to recharge it immediately.

Evolution I:  Your range is increased to 100 ft. and you gain an additional +2 bonus to your combat maneuver roll.

Evolution II: Your range is increased to 150 ft. and you gain an additional +4 bonus to your combat maneuver roll.


Comments

Please Login in order to comment!