GRAVITY ANCHOR | Su

Gene Pool -2 | Disguise DC Modifier +0

As a move action, your psychic mutation allows you to form a gravitational bond between yourself and either the surface you’re standing on or the objects you are holding. This grants you a +2 bonus to your AC against bull rush, reposition, and trip combat maneuvers if you choose the surface underfoot, or against disarm combat maneuvers if you choose objects.  Gravity anchor can be maintained by spending a move action each round or 1 round if you choose not to maintain it. You can have only one gravity anchor active at a time. You can take advantage of the gravity anchor mutation as long as you have at least one Resolve Point remaining.

Evolution I:  Your AC against bull rush, reposition, and trip combat maneuvers if you choose the surface underfoot, or against disarm combat maneuvers if you choose objects increases to +4.

Evolution II: Your AC against bull rush, reposition, and trip combat maneuvers if you choose the surface underfoot, or against disarm combat maneuvers if you choose objects increases to +8.


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