FRAGRANCE DEVELOPMENT | Su | PLANT

Gene Pool -3 | Disguise DC Modifier +0

You can control the actions of any humanoid creature through a subtle yet hypnotic fragrance. The fragrance is generally derived from mutated pheromones/hormones.

Your mutation allows you to spend 1 Resolve Point and emit a scent that forces all creature within a 10 ft. radius to make a Will save (DC = 11 + ½ your character level), or become hypnotized by your fragrance.  This mutation mimics the effects of a dominate person spell except as noted here.  The domination lasts as long as you remain within 10 ft. of the subject(s) plus a number of rounds equal to your one half your character level rounding down. Any subject forced to take actions against its nature receives a new saving throw with a +2 bonus. Obviously self-destructive orders are not carried out.

 If you and the subject have a common language, you can generally force the subject to perform as you desire, within the limits of its abilities. If no common language exists, you can communicate only basic commands, such as “Come here,” “Go there,” “Fight,” and “Stand still.” Changing your orders or giving a dominated creature a new command is a move action.

Once you have given a creature dominated by your fragrance a command, it continues to attempt to carry out that command to the exclusion of all other activities except those necessary for day-to-day survival (such as sleeping, eating, and so forth). Because of this limited range of activity, a Sense Motive check against DC 15 (rather than DC 25) can determine that the subject’s behavior is being influenced by an enchantment effect (see the Sense Motive skill description).

Evolution I:  The base DC of your fragrance development is increased to 13. 

Evolution II: The base DC of your fragrance development is increased to 15. 


Comments

Please Login in order to comment!