EPIDERMAL SUSCEPTIBILITY

Gene Pool +2 | Disguise DC Modifier +0

Your epidermis has become defective in some way, either causing 1d6 Hit Points of damage for coming into contact each round with usually harmless substances (such as alcohol, water, salt, salt water, etc.).  You take 4d6 points of damage if fully immersed in the substance.

Your GM should be notified of this deformity.


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