ENERGY RAY | Su
Gene Pool -4 | Disguise DC Modifier +0
You have the ability to emit a ray of energy (fire, cold, or sonic) from one of your hands (or other appendage) which inflicts 1d6 hit points of damage and has a range increment of 50 feet. The energy type must be chosen when this mutation is selected. You can use this energy ray a number of times equal to your key ability score bonus.
Once you’ve used up all your energy rays, you can’t use them again until you’ve rested for 10 minutes to regain Stamina Points. You can spend 1 Resolve Point at any point to recharge the rays immediately.
Evolution I: Your energy ray damage increases to 3d6.
Evolution II: Your energy ray damage increases to 6d6.

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