ELECTRO-GENESIS TOUCH | Ex
Gene Pool -4 | Disguise DC Modifier +0
The electrophysiology of your mutation allows you to generate an electrical charge, transferring it to any character, creature, or object you touch. On a successful unarmed or natural attack, you can choose to deal 2d6 points of electricity damage to any character or creature as a swift action. In addition, you may discharge 2d6 points of electricity damage to any attacker successfully striking you with an unarmed attack, natural weapon, or combat maneuver as a reaction. On a critical hit your target must make a CON save (DC = 11 + ½ your character level), or become stunned for 1 round.
Once you’ve used your electro-genesis touch, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Resolve Point at any point to recharge it immediately. Electro-genesis Touch can also be recharged by the Electro-enthropic mutation.
Evolution I: Your electro-genesis touch damage increases to 6d6.
Evolution II: Your electro-genesis touch damage increases to 15d6.

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