ELECTRO-GENESIS JOLT | Ex
Gene Pool -4 | Disguise DC Modifier +0
The electrophysiology of your mutation allows you to generate a powerful jolt of lightning. You can generate and target a 5-foot-wide, 30-foot-long or 10-foot wide, 15-foot long bolt of lightning that deals 3d6 points of electricity damage to every creature in its path. Releasing a lightning bolt is a standard action. Any creature struck by your jolt of lightning is entitled to a DEX save (DC = 11 + ½ your character level) for half damage.
Once you’ve used your electro-genesis jolt, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points. You can spend 1 Resolve Point at any point to recharge it immediately. Electro-genesis Jolt can also be recharged by the Electro-enthropic mutation.
Evolution I: Your electro-genesis bolt damage increases to 9d6.
Evolution II: Your electro-genesis bolt damage increases to 18d6.

Comments