ELECTRO-GENESIS JOLT | Ex

Gene Pool -4 | Disguise DC Modifier +0

The electrophysiology of your mutation allows you to generate a powerful jolt of lightning.  You can generate and target a 5-foot-wide, 30-foot-long or 10-foot wide, 15-foot long bolt of lightning that deals 3d6 points of electricity damage to every creature in its path. Releasing a lightning bolt is a standard action.  Any creature struck by your jolt of lightning is entitled to a DEX save (DC = 11 + ½ your character level) for half damage. 

Once you’ve used your electro-genesis jolt, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points.  You can spend 1 Resolve Point at any point to recharge it immediately.  Electro-genesis Jolt can also be recharged by the Electro-enthropic mutation.

Evolution I:  Your electro-genesis bolt damage increases to 9d6. 

Evolution II: Your electro-genesis bolt damage increases to 18d6. 


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