ELECTRO-ENTROPIC | Su

Gene Pool -2 | Disguise DC Modifier +0

Your mutation allows you to draw stored energy out of batteries and energy generators.  You can spend a full round action to drain energy from a battery or electrical generator.  You drain 1d6 charges per round. You can store a number of charges equal to your key ability score and any energy in excess of your key ability score is released harmlessly as light.  Each point of excess energy released as light cause you to glow in a 20-foot radius for 1 round per excess charge.  You can voluntarily release stored energy not in excess of your key ability score as a swift action.

You can use stored energy to recharge or power electro-genesis abilities.  It takes 12 points of stored energy to recharge a one use of an electro-genesis ability.

Evolution I:  You can drain 2d6 charges from a battery per round.

Evolution II: You can drain 3d6 charges from a battery per round.


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