EGO WHIP | Su
Gene Pool -3 | Disguise DC Modifier +0
Your mutation grants you the psychic power to overwhelm a target’s ego, leaving the target feeling hopeless and unsure of itself. Choose Intelligence, Wisdom, or Charisma. When you ego whip as a standard action, the target takes a –2 penalty to that ability score, and is also staggered for the first round it’s affected. The effects of ego whip last 2d4 rounds. A successful Will save (DC = 11 + ½ your character level), negates the staggered effect and reduces the duration of the penalty to 1 round. Using this supernatural power is a standard action and this mutation has a range of 25 ft. + 5 ft./character level.
Once you’ve used your ego whip psychic mutation, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points. You can spend 1 Resolve Point at any point to recharge it immediately.
Evolution I: Your target takes a -4 penalty to an ability score and the base DC is increased to 13.
Evolution II: Your target takes a -8 penalty to an ability score and the base DC is increased to 15.

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