COMBAT FEAR

Gene Pool +3 | Disguise DC Modifier +0

Due to a chemical imbalance in your brain, you are gripped by an inexplicable fear whenever you face a dangerous or frightening situation.  After initiative is rolled but before you take your first action in combat, you must make a Will saving throw (DC 15), or you gain the shaken condition for the rest of the encounter, taking a –2 penalty on attack rolls, saving throws, and skill checks. If your save succeeds, you overcome your moment of fear.


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