CATATONIA | Su

Gene Pool -2 | Disguise DC Modifier +0

Your mutation allows you to place yourself into a deathlike state as a full action that persists until the duration expires or you will yourself back to life. You can remain in this state for a number of hours equal to your Constitution score.  You are fatigued for 2d4 rounds after exiting catatonia. 

You appear to be dead, and any creature that interacts with you must succeed at a Heal check (DC = 15 + ½ your character level) to recognize you are actually alive.  While under the effects of catatonia, you count as if you were dead for the purpose of resolving any effects that target or affect only living creatures, but you do not count as undead. You are also immune to the effects of a vacuum.  However, you are helpless, and can still be killed normally.

Any effect that would bring you back to life or animate you as an undead fails, but ends the catatonia state. You can be affected by spells and supernatural abilities that affect objects.  However, anything that would cause the body to change form fails and ends the catatonia. This doesn’t prevent the effects of spells or super natural abilities that simply deal damage or otherwise destroy objects.

Once you’ve used catatonia, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points.  You can spend 1 Resolve Point at any point to recharge it immediately.

Evolution I:  You can remain in catatonia for a number of days equal to your Constitution score.

Evolution II: You can remain in catatonia indefinitely.


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