BUILDING A MUTANT CHARCTER

At first glance, building a mutant character or NPC might seem overwhelming, but it can be broken down into a few basic steps.  Before you begin creating your mutant you should create a mutant concept and determine what type of beneficial mutations you are interested in.  Knowing which beneficial mutations you are interested in will assist you in selecting your deformities to build the proper sized Gene Pool. 

CREATING A MUTANT

1.        Choose a mutant template.  Each template requires a minimum number of deformities to build its Gene Pool.

2.        Determine your Gene Pool bonus.  These bonus points are gained from racial abilities, archetypes, feats, and bioware.  There may be other sources introduced in future publication or by your GM.

3.        Select your deformities according to your mutant template.  Every deformity has a Gene Pool value indicated by a number surrounded by brackets x.  Record each deformity and its Gene Pool value.

4.        Sum the total points gained from your Deformities with your bonus points to determine the total value of your Gene Pool.

5.       
Select your beneficial mutations by spending points in your Gene Pool.

 

SAMPLE - FIRESTARTER

MINOR MUTANTGENE POOL0
BONUS0
COSMETIC 
DEFOMITY 
1. Poor Ability Score (Strength)+4
BENEFICIAL MUTATION 
1. Firestarter-4
  

 

SAMPLE - WINTER BIRD

MAJOR MUTANTGENE POOL0
BONUS0
COSMETIC 
DEFOMITY 
1. Albinism+2
2. Nightmares+4
BENEFICIAL MUTATION 
1. Wings-2
2. Energy Ray (cold)-4
  

 

SAMPLE – CRABMAN

TRUE MUTANTGENE POOL1
BONUS0
COSMETIC 
DEFOMITY 
1. Hideous visage+3
2. Uncontrolled rage+4
3. Vulnerable mind+3
BENEFICIAL MUTATION 
1. Natural armor-3
2. Mega claw-3
3. Second wind-2
4. Exceptional lungs-1



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