BREATH WEAPON | Ex
Gene Pool -3 | Disguise DC Modifier +0
Your mutation consists of two sacks of noxious chemicals which can be combined as they are exhaled through the mouth to form a breath weapon. You gain a breath weapon. When this mutation is selected, you must choose
a 60’ line or 30’ cone of energy. You must also choose an energy type; acid, cold, electricity, or fire. Your breath weapon does 3d6 points of damage from your selected energy type to all creatures, characters, and objects within the area of effect. Targets in the area can attempt a Reflex save (DC = 11 + ½ your character level) to escape with only half damage.
Once you’ve used your breath weapon, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points. You can spend 1 Resolve Point at any point to recharge it immediately.
Evolution I: Your breath weapon damage increases to 7d6.
Evolution II: Your breath weapon damage increases to 18d6.

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