BLOOD FRENZY | Ex

Gene Pool -3 | Disguise DC Modifier +0

If you take damage in combat you can fly into a frenzy in the following round. You gain +2 Constitution and +2 Strength, but takes a –2 penalty to its AC. The frenzy lasts until combat is concluded or 2d6 rounds, whichever is shorter.  Unlike a rage ability you do not gain the fatigued condition when blood frenzy completes.

Once you’ve used your blood frenzy, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points. You can spend 1 Resolve Point at any point to recharge it immediately.

Evolution I:  Your frenzy duration increases to 3d6 rounds.

Evolution II: Your frenzy duration increases to 5d6 rounds.


Comments

Please Login in order to comment!