BLINDING FLASH | Su
Gene Pool -2 | Disguise DC Modifier +0
As a move action, your psychic mutation you can shed light in a 30-foot radius for 1 minute. You choose dim, normal, or bright light (daylight) each time you activate this revelation. As a standard action, you can create a flash of brilliant light, forcing one creature within 30 feet to succeed at a Reflex save (DC = 11 + ½ your character level), or be dazzled for 1 round. Blind or sightless creatures are not affected by this use of this mutation.
Evolution I: The base DC of your blinding flash is increased to 13, and the duration of the dazzled condition is increased to 1d4+1 rounds.
Evolution II: The base DC of your blinding flash is increased to 15, and you can affect all creatures within a 30-ft. radius.

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