BIOFEEDBACK | Su

Gene Pool -1 | Disguise DC Modifier +0

Your psychic mutation allows you to toughen your body against wounds, lessening their impact. For 2d4+1 rounds, you gain damage reduction 1/–.  Activating this mutation is a standard action.  This mutation will stack with physical mutations but not other spell-like or supernatural effects.

Once you’ve used biofeedback, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points.  You can spend 1 Resolve Point at any point to recharge it immediately.

Evolution I:  Your damage reduction increases to 2/-.

Evolution II: Your damage reduction increases to 3/-.


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