BIOFEEDBACK | Su
Gene Pool -1 | Disguise DC Modifier +0
Your psychic mutation allows you to toughen your body against wounds, lessening their impact. For 2d4+1 rounds, you gain damage reduction 1/–. Activating this mutation is a standard action. This mutation will stack with physical mutations but not other spell-like or supernatural effects.
Once you’ve used biofeedback, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points. You can spend 1 Resolve Point at any point to recharge it immediately.
Evolution I: Your damage reduction increases to 2/-.
Evolution II: Your damage reduction increases to 3/-.

Comments