ADRENALINE JOLT | Ex

Gene Pool -2 | Disguise DC Modifier +1

You can flood your bloodstream with extreme amounts of adrenaline to temporarily boost your Strength or Dexterity score by 1d4+1 points as a swift action. This adrenaline jolt last for 2d4 rounds.

Once you’ve used adrenaline boost, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Resolve Point at any point to recharge it immediately.

Evolution I:  Your temporary boost applies to your strength and Dexterity.

Evolution II: Your adrenaline jolt has an increased duration of 3d4 rounds.


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