ADAPTIVE PHYSIOLOGY | Su
Gene Pool -5 | Disguise DC Modifier +0/+4
By spending a Resolve point your mutation allows your body to temporarily adapt to hostile environments. You can adapt to underwater, extremely hot, extremely cold, or airless environments, allowing you to survive as if you were a creature native to that environment. You can breathe and move (though penalties to movement and attacks, if any for a particular environment, remain), and you take no damage simply from being in that environment. You need not specify what environment you are adapting to when you activate this mutation; you simply activate it as a full action, and your body will instantly adapt to any hostile environment as needed throughout the duration. These adaptations last for up to 1 hour, or until dismissed.
You can somewhat adapt to extreme environmental features such as acid, lava, fire, electricity or the void of space. Any environmental feature that normally directly deals 1 or more dice of damage per round only deals half damage to you. This protection does not extend to weapon damage.
Evolution I: You can add your constitution bonus to the number of hours you can maintain your adaptive body.
Evolution II: You can add your constitution score to the number of hours you can maintain your adaptive body.

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