Turns out, destiny is only cool when you don't know what it is. When you do, it turns into an obligation.
Don't get me wrong, this is definitely a cool destiny. Finding out my bloodline is linked to a world ending artifact and that my family has a history of questionable magical experiments that I need to set right is straight out of an adventure novel. I'm pretty sure that was the plot of Jack Dangerous and the Ancestral Arcanist's Apocalyptic Arrangements. I never really realized how terrible it is to actually deal with though.
Especially when everything else goes wrong, which, I guess is kinda just like from the stories too. The orb is cracked, my surviving family is a group of evil, greedy pricks, and I've gotta possibly go rekill my Dad. But despite it all, our hero is gonna save the day by gritting his teeth, keeping his plucky attitude, maintaining his moral fiber, and not killing a helpless and murderous uncle despite how much blood he's got on his hands and how much he wants to get revenge for his Aunt Ori who suffered for so long because of him. Cuz that's what good guys do, they stay on the high ground and see it through to the end.
I hope this is the end at least. We made a new friend (we think) and he's a dragon-fellow like myself, and all my old friends are still sticking with me. I'll need them, badly, but I wouldn't forgive myself if one of them died to help sort out my problems. Especially after how much they've already done.
Okay, let's finish the job.