Not too far from where the camp is I've found myself a cozy lil badger'ole to sleep in. Lobbed a smoke bomb down ere to flush them badgers out. Now that my bed rolls set up, it's quite comfy here. Thought I'd give an update on things so far.
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Pitchin' Camp and Makin' Potions
So we got to the bridge at about an 'our or two before teatime and decided to pitchup a little wayz from the crossroad. Being bad luck to sleep at a crossroad, an'all that. While the others were preparin the camp, I got to boilin up some Health Elixirs. They came out alright an are now stashed up under the front seat of the Wagon.
One small interaction that did go down was while I was waitin for the Crystalline Honey to separate between the solid and liquid honey. Merisiel asked for sum alcohol to put the plants she gathered in (I guess she was wantin to make an infusion).So I offered her a bit of the Alchopaste nd gave her the usual instructions of add a bit of water and a few drops-a gob. She had that usual look of disgust that big-folk get when a Goblin tells'um what to do.
It's not my fault that's part of the method, the sugars and carbohydrates in the gob, reacts with a mold in the paste that causes it to rapidly ferment, thus turning the water to alcohol. But this seems to be the usual stick for big-folk, I'm sure I'll write more abou this later.
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The Havehill Plan
When night finally began to set in, I was sittin by the fire an waz lost to it, watchin' it dance an seeing all that wood burn away into nothin'ness. Then we 'eard the poundin' of wings and with a big ol gust a wind, the flames danced higher, nearly touchin the trees. Then when it stopped, Drakzath was there by the fire all curled up. Said he was knackered from the flying.
Roun' the campfire we was chattin' away abou' what our plan was. We were tryin' to work out wa'sorta gang we wanna be, this didn’t really lead anywhere.
Olyn floated the idea abou' workin' a protection racket, which aint a terrible idea. I think we came to the soft conclusion that we will find out once we are there.
We was also tryna' figure how we wanna make some dosh in Haverhill. Couple ideas got floated;
- Like tryna steal business off the Jade Snakes and try'ta get in with the Golden Lotus. Not a bad idea, jus' dun'know how much I wana get in with the narc business.
- I think the idea of general robbery and such aint too bad of an idea.
- Drakzath floated the idea that maybe we try and see if we can't pull a smuggle gig. That could also work.
I think the big take-away is we will go there and see what happens.
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Big Players of Bridgetown
We also had a bit of breakdown of the different big players in
Bridgetown are;
- The Golden Lotus - which I mentioned before, they tend-to run out of the trade district and markets. They deal in narc and gamblin.
- The Iron Vipers- they run the industrial district. Deal in weapons and indsutrial sabotage. Got a bit of a chip (as you know) with one of their sub-gangs.
- The Blood Ravens- They are the slum-runners, they deal in illegal fights and stolen goods. They're home-turf sort, they're alright.
- The Black Rose Society- They run with the hire ups. Deal in things rich-folk tend to care about. Never really had much dealin' with'um.
- The Silent Hand- Assassins for hire. Only ever heard rumours 'bout-em. Don't know jus' how legit they are, they are rumours but even that’s gotta be based on somethin'.
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Argument and Rant About "Thieves Guilds"
Although, on the note of rumours 'nd such, I did get into a bit-of-a heated one with Merisiel, thankfully no blades were drawn (yet). We was all just talkin' bout ideas abou' the business an'the like. I floated doin' some heists an' the like, robbery is a solid income.
Merisiel tried to shoot-it-down by sayin how we will get hunted by "The Thieves Guild". I told'em that-there is no such thing as a thieves guild, a group of thieves in one city cannot agree abou' how somethin' should be done. Never-mind an' entire continental organisation responsible of governin-it.
I mean seriously what's next? Cock Fighters Guild? The Guild of Concerned Berserkers? The Necromancer's Guild? I can certainly agree that groups can organise themselves, but that don't make'em a guild.
Guilds tend to focus on the regulation of their crafts in'a city, set quality standards, an' work with local municipals to restrict competition. As well as providin' apprenticeships to any wantin' to join. They all pay their dues to the guild an' they get access to the guild. I mean sure, individual outfits might have their own special rules an'the-like. But they are not have the same functions of a guild. Dodgy business cannot be a regulated business.
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I Was Getting "The Look"
On a different note, I don't know how much I can trust the others. I couldn't help but notice that when I was lost in my craft or the flames and the mist of frenzy was over me. They had That Look. That classic side eye, silent whispers an faces twisted into looks of both disgust an' loathing. The sorta-look that Big-Folk tend to only reserve for Goblins.
We Goblins cannot change who we are, The Frenzy is somthin' we all ave' to live with. it’s the stormin' vortex in our heads that compels us to do what we do, there is no stoppin' it. We just ave'to ride it out.
The Frenzy isn't a destructive thing, Big-Folk only see that element of it. It's our drive, it's our obsession, it's our calling. It is the thing we will focus on. Take me for instance, Alchemy is mine an' The Frenzy is what give me the push towards it.
Bu' I refuse to let any Big-Folk try to put me down an think bad of me for who I am. I ain't gunna' be beaten down an betrayed again. I'll keep an eye on em' see what their weakness's an strengths are. Make up a contingent plan on how to put'em down.
As far as I'm concerned, those fancy-pants elves cannot be trusted.