21st of Mannon, 128 Era of the Tree

Entry 82: My day as a crocodile

by Hayley Thomas

Dear Diary,
 
A week has passed since I last put anything down, and the days have been a quiet grind of looking and not finding. Here’s the short version of what I managed to pry loose.
 
I first turned my magic toward Klaus — the ghost-dragon of the Long Table. I pressed a watcher into the net of the city and listened where the ward-lines thinned. What I found was a cold certainty and a bitter unknown: Klaus did not leave by choice. His vanishing is tangled up with the Briar Ring’s rising shadow. Whether he was slain, spirited away, or drawn beyond the material plane I cannot say. All I could tell was that he is no longer in Keralon — and very likely not on this world at all.
 
Because the Briar Ring keeps surfacing in every dark corner of this mystery, I sent Khiria, my library assistant, to dig into Sir Ileos. Her notes were a slow unravelling of court whispers and ledger marks. Sir Ileos is not merely a local strongman — he’s one of the king’s inner circle, an adviser with old favors and older friends. He and the late Sir Donovan once walked the same road; but in the end that road between them ended in only hostility. Worse, Ileos disappears on long, secretive trips into the Lorewood. Nobody knows what he does there. Nobody will say it aloud, anyway.
 
While Khiria chased paper and rumor, I kept returning to the one thing that won’t stop nagging at me — the dagger Terrin gave me, the crude blade that has felt like both curse and compass. I buried myself in it for hours, turning its edge under every light. Then, all at once, the pattern snapped into place: a flash of insight where past scraps fit together like the corners of a map. Old injuries, old dreams, the rites we’ve seen — everything reframed by a single, small truth I’d been missing.
 
What I need now is someone who remembers the world before memory dulled it: someone who can name the spirits I am tangled with and tell the true history of the things that keep finding me. I can think of two people who might know. The nearer, the likelier, is Lady Rootskewer — blunt, dangerous, and honest enough to tell me what I need to hear. Conveniently, or cruelly, she’s likely to be at Haggayn in a week. If the festival goes as planned, I’ll have my chance.
 
Until then I wait and prepare. The more I learn, the less comfort I find in rest. The knife at my hip feels heavier each day.
 
This morning over bread and tea we made our choice: the Temple of Air, and the stone we knew lay hidden there. The maps placed it somewhere in the bones of the Lorerun River, where the bridge had fallen and a knot of elves and fey kept wary watch. The Feywild’s breath was heavy in that place, thicker than anywhere else in Keralon — too bright, too twisted, like a fever-dream pressing in on the city’s skin.
 
I had prepared the water-breathing spell. It keeps lungs safe, though it does nothing for the clumsy weight of limbs in the current. To spare myself the struggle, I shed my shape and took on scales and teeth — a giant crocodile cutting through the green gloom with ease.
 
The ruins appeared out of the murk: toppled columns, broken reliefs, a temple cracked in half by the river’s long hunger. And movement — first the skitter of massive crabs, then the dark glide of saghuagin, shark-men with too many teeth and too much hunger. They surged at us without hesitation. Steel, spell, and my jaws made short work of them, and soon one thrashed in our grip, bleeding into the water.
 
Pressed for answers, the creature croaked of their own hunt for the Stone of Water, and of a master deeper within who had claimed a lair in the drowned halls. That one would not speak to us in person, only reach into Luke’s mind with a voice as slick and cold as eel-skin. It was unsettling, though I admit I know the taste of such gifts myself.
 
Luke haggled with him in thought, bargaining like a merchant at market — our claim to the Stone in exchange for leaving the last ritual’s secrets untouched. In the end, the deal was simple: we would not tread into his chosen chamber, and he would not contest us in ours. A stalemate dressed up as courtesy.
 
Yet even as we swam away, the weight of that voice lingered in the back of my skull. The Temple is not ours alone. Something old and patient coils in its shadows, and it has already measured us.
 
The exploration of the temple began haltingly. Dadroz, usually so deft with locks, struggled as if the water itself had dulled his fingers. Doors resisted him, wards hummed with quiet malice, and more than once we wasted precious minutes circling the same drowned corridors. But persistence pays even in deep water, and at last we forced entry into one of the laboratories.
 
The mages who had once worked here had left clever mechanisms behind: levers and brasswork that drained whole chambers in defiance of the river pressing above. With a groan of gears, the waters sank, and in the damp silence we rifled through the ruin. To my surprise, scraps of parchment still clung together, their ink faded but legible. They spoke of the Stone of Water as a key to distant worlds, a conduit through which portals could be stabilized. Or destabilized. The arrogance was palpable in every line.
 
Other rooms told the same story in fragmented notes and half-mad scrawl. Someone had built a camp within the temple’s ribs, desperate to refine the ritual. A wrong frequency, they wrote, had turned the portal against them. I admit the words meant little to me, but Luke read them with that sharp, furrowed look that meant he was already untangling the implications.
 
From the makeshift camp, we descended further into the sanctuary. The water grew colder, darker. Then the black stirred. Tentacles whipped from the shadows, coiling around limbs and throats. Squid — monstrous in size, their eyes glinting like lanterns in the murk — and behind them, the warped intellect of a morkoth driving them with malicious precision. The fight was chaos: ink-clouds, thrashing bodies, the weight of the river pressing from every side. But slowly, stubbornly, we cut them down. When the last tentacle slackened, the sanctuary lay still once more.
 
At its heart rested the Stone of Water. A sphere of impossible beauty, its surface glass-smooth, its core a churning tide of endless seas. Magic pulsed from it like a heartbeat, promising both power and peril. But, as with the Stone of Acid, it was caged in a shimmering barrier, untouchable.
 
We sat in the drowned quiet, the glow of the Stone reflecting off our tired faces. Gael’s suggestion was sensible: search the remaining wings before exhausting ourselves against a puzzle without a key. That left us with two paths — the chamber claimed by the saghuagin master, which we had sworn to leave undisturbed, or another sealed laboratory.
 
We chose the latter. Again the draining machinery rumbled, and again the waters receded, this time leaving a chest carved with ward-runes. As the room dried, the wards sputtered and flickered out. Dadroz pried it open with something like relief, and inside lay six smaller boxes. Each held strange objects, seemingly unrelated at first glance — yet unmistakably instruments. Tuning forks, their resonance attuned to other planes. Which fork belonged to which world was uncertain, though speculation was quick and heated. A dangerous find, and perhaps the key to everything the old mages had been reaching for.
 
That left us with the one question we had tried to sidestep since entering the ruins: what to do about the inhabitant. Leave it sealed away in its flooded chamber? Or break our word and strike before it could strike us?
 
Promises weighed heavy, but not heavier than the danger. The ritual crafted here was too powerful to abandon in the hands of such a thing. We chose confrontation.
 
The creature knew before we even reached its door. Its mind brushed ours like oil slick on water, and its amusement soured into rage as we pressed in. Luke sealed the chamber with a conjured wall of stone, cutting off escape. I wove a storm of radiance into the confined space, sickly light gnawing at its flesh. It shrieked in our skulls as much as in the water. The fight was short, vicious, and lopsided.
 
At last it showed itself for what it truly was: an aboleth. Old, alien, and venomous in thought as well as form. Its voice clawed at us even as its body faltered, spitting curses, promising ruin. We did not destroy it. Better to leave it shrieking in the cage of its own hatred.
 
The chamber held more than the beast. We sifted through sodden notes, their ink smudged into half-legible warnings. The story was always the same: the ritual had failed, fracturing into wild portals. Through one of them, the aboleth had come. And now it lingered, searching for the key to remake what had been lost.
 
The creature’s words were useless, so I turned to my own craft. Through divination I glimpsed truths: the aboleth had no intention of leaving. It would have to be forced, or outwaited. And the temple itself was a trap in waiting. Remove the Stone of Water, and like the other temples, the structure would collapse. One more thing, bitter but comforting — the ritual the aboleth craved was no longer here. It would never find it, not in these ruins.
 
That left only the Stone itself, pulsing within its cage. We returned to the sanctuary to puzzle out the barrier. Hours dwindled as Luke tested theories, ruled out errors, muttered to himself in tight concentration. At last his eyes lit with certainty: the barrier would only yield to a planar key, a tuning fork resonant with Limbo — the chaotic crossroads that brushes all other planes.
 
But knowing was one thing. Choosing was another. We had thirty forks to our name, and no certain map. Some we could discard quickly, but the rest? Still too many. Each hum held a promise. Each wrong strike, a risk.
 
With no other path left to us but blind trial, Luke reached for one of the forks — a paintbrush, of all things — and touched it to the barrier. He vanished before I could even draw a breath. One heartbeat later, Liliana followed suit, reckless as ever, vanishing just as suddenly.
 
The others looked ready to chase after them like lemmings. I cut them off with a raised hand and the sharpest words I could muster: Be patient. Be sensible. For once in your lives, wait. We didn’t know what had become of Luke and Liliana — whether they had been obliterated or thrown into some corner of existence from which there was no return.
 
I pulled out my Tarnstone with a hand that trembled more than I wanted them to see. “Luke?” Relief swelled sharp and sweet when his voice answered back at once. He was alive — stranded in the desert wastes of Arborea, but alive. Liliana was on the same plane, though the magic had scattered them apart. At least they were both alive and safe.
 
They had no immediate path back. Neither did we. So I locked the worry tight in my chest and turned back to the task before us: the Stone of Water. Gael, steady as ever, lifted the puzzle cube and pressed it to the barrier. This time, it was the cage that dissolved — and not the man.
 
The Stone throbbed in my hands, a living tide trapped in crystal. As I probed it with magic, its secrets unfurled: dominion over water, a voice like the sea itself, and — most crucially — a way to reach across planes. A grin broke over my face before I could stop it. The Stone could lead us to Luke and Liliana.
 
But before we could test it, Luke contacted me again. His voice was buoyant, smug even, and when he mentioned both of them had found a potential route home, my heart finally unclenched. Then, in the same breath, he mentioned meeting someone new. A desert fox-woman named Rifka. Another “exotic love interest.” I swear, leave him unsupervised for five minutes and he comes back with a romance subplot.
 
That meant we didn’t need to spend the Stone’s power on retrieval. We could turn it against the aboleth.
 
I reached for the Stone — and the temple shuddered. Stones cracked, beams groaned, water roared as the ruin began to collapse around us. We scrambled upward, fighting the current and falling rubble. When we reached the aboleth’s chamber, the prison we had left it in was shattered. The beast was gone, leaving only broken stone and silence in its wake.
 
With the Stone claimed and the temple crumbling behind us, there was nothing left but to retreat. We staggered back to Wolf’s Rest, tired and dripping river-water, intent only on warmth and sleep.
 
We hadn’t even shaken off our cloaks when Lumeria was upon us, eyes sharp as knives. “Where is Luke?”
 
So I told her. That he was stranded on Arborea thanks to a magical mishap. That he was, in all likelihood, spending his exile in the company of another beautiful woman. Perhaps it was unkind to say it, but the words tasted too sweet to swallow. If Luke traded Lumeria for Rifka, I would not mourn the match.
 
Her reaction was priceless: first scarlet, then a mottled violet, fury and embarrassment warring across her face. And then — gone. Vanished into thin air.
 
For one heartbeat, I allowed myself to hope she had simply stormed off. But reason whispered otherwise. Lumeria had not left. She had shifted. Which meant she could walk the planes. Which meant Luke might not be stranded much longer.
 
And which also meant the game between them had just grown far more complicated.
 
 

Continue reading...

  1. Entry one: The trials
  2. Entry two: The bramble
  3. Entry 3: Rosebloom
  4. Entry 4: Hearts and Dreams
  5. Entry 5: of ghosts and wolves
  6. Entry 6: Hillfield and Deals with Fae
  7. Entry 7: mysteries and pastries
  8. Entry 8: The scarecrow ruse
    6th of Lug, 121 Year of the Tree
  9. Entry 9: A betrayal of satyrs
    7th of Lug, 121 year of the Tree
  10. Entry 10: The fate of twins
    8th of Lug, 121 year of the Tree
  11. Entry 11: Cursed twins
    10th of Lug, 121 year of the Tree
  12. Entry 12: Loss and despair
    11th of Lug, 121 year of the Tree
  13. Hayley's rules to being a Witch
  14. Entry 13: the price of safety
    12th of Lug, 121 year of the Tree
  15. Entry 14: A golden cage and fiery tower
    13th of Lug, 121 year of the Tree
  16. Entry 15: A trial by fire
    14th of Lug, 121 year of the Tree
  17. Entry 16: Keralon
    15th of Lug, 121 year of the Tree
  18. Letter to Luke 1
  19. Letter to Luke 2
  20. Letter to Luke 3
  21. Letter to Luke 4
  22. Letter to Luke 5
  23. Letter to Luke 6
  24. Entry 17: I shall wear midnight
    1st of Nuan, 126 Era of the Tree
  25. Entry 18: peace in our time
    2nd of Nuan, 126 Era of the Tree
  26. Entry 19: Caern Fussil falls
    3rd of Nuan, 126 Era of the Tree
  27. Entry 20: I see fire
    4th of Nuan, 126 Era of the Tree
  28. Entry 21: Cultists twarted
    10th of Nuan, 126 Era of the Tree
  29. Entry 22: Ravensfield
    14th of Nuan, 126 Era of the Tree
  30. Entry 23: The Hollow Hill Horror
    15th of Nuan, 126 Era of the Tree
  31. Entry 24: Burn your village
    16th of Nuan, 126 Era of the Tree
  32. Entry 25: Ravensfield burns
    17th of Nuan, 126 Era of the Tree
  33. Entry 26: There will be blood!
    21st of Nuan, 126 Era of the Tree
  34. Entry 27: A happy reunion
    22nd of Nuan, 126 Era of the Tree
  35. Entry 28: The embassy ball
    23rd of Nuan, 126 Era of the Tree
  36. Entry 29: The fate of Robert Talespinner
    24th of Nuan, 126 Era of the Tree
  37. Entry 30: A royal summons
    28th of Nuan, 126 Era of the Tree
  38. Entry 31: of Dogville and Geese
    29th of Nuan, 126 Era of the Tree
  39. Entry 32: A boggle named Pim
    30th of Nuan, 126 Era of the Tree
  40. Entry 33: A deal broken
    1st of Aran, 126 Era of the Tree
  41. Entry 34: The cost of doing what is right
    2nd of Aran, 126 Era of the Tree
  42. Entry 35: A dish best served cold
    9th of Aran, 126 Era of the Tree
  43. entry 36: Cornu returns?
    10th of Aran, 126 Era of the Tree
  44. Entry 37: A letter from Amarra
    11th of Aran, 126 Era of the Tree
  45. Entry 38: The case of the (not) missing villagers
    14th of Aran, 126 Era of the Tree
  46. Entry 39: A curse broken
    15th of Aran, 126 Era of the Tree
  47. Entry 40: Into the Lorewood
    18th of Aran, 126 Era of the Tree
  48. Entry 41: Cabin in the Woods
    19th of Aran, 126 Era of the Tree
  49. Entry 42: Myrdin and Anaya
    20th of Aran, 126 Era of the Tree
  50. Entry 43: Into the Immerglade
    21st of Aran, 127 Era of the Tree
  51. Entry 44: A tale as old as time
    22nd of Aran, 127 Era of the Tree
  52. Entry 45: The truth
    23rd of Aran, 128 Era of the Tree
  53. Entry 46: Luke's Ordeal
    24th of Aran, 128 Era of the Tree
  54. Entry 47: The festival
    26th of Aran, 128 Era of the Tree
  55. Entry 48: Trouble at the Cathedral
    2nd of Brigan, 128 Era of the Tree
  56. Entry 49: Quinn's court
    4th of Brigan, 128 Era of the Tree
  57. Entry 50: onwards to Latebra Velora
    5th of Brigan, 128 Era of the Tree
  58. Entry 51: Where is my cow?
    6th of Brigan, 128 Era of the Tree
  59. Entry 52: Here be dragons
    7th of Brigan, 128 Era of the Tree
  60. Entry 53: Dragon hoard with a side of scarabs
    8th of Brigan, 128 Era of the Tree
  61. Entry 54: Leave the basilisks alone
    9th of Brigan, 128 Era of the Tree
  62. Entry 55: Return to Ravensfield
    10th of Brigan, 128 Era of the Tree
  63. Entry 56: The needs of the many...
    11th of Brigan, 128 Era of the Tree
  64. Entry 57: Dreams of Sister Willow
    12th of Brigan, 128 Era of the Tree
  65. Entry 58: wetlands be wet
    13th of Brigan, 128 Era of the Tree
  66. Entry 59: Baron Perenolde
    14th of Brigan, 128 Era of the Tree
  67. Entry 60: Talebra Velora and the lady Morenthene
    15th of Brigan, 128 Era of the Tree
  68. Entry 61: Cypria
    16th of Brigan, 128 Era of the Tree
  69. Entry 62: Dragon takes Knight
    17th of Brigan, 128 Era of the Tree
  70. Entry 63: Return to Talebra Velora
    18th of Brigan, 128 Era of the Tree
  71. Entry 64: Your presence is “requested”
    19th of Brigan, 128 Era of the Tree
  72. Entry 65: I stand alone
    20th of Brigan, 128 Era of the Tree
  73. Entry 66: A day of normalcy
    21th of Brigan, 128 Era of the Tree
  74. Entry 67: Into the Neverhold
    22nd of Brigan, 128 Era of the Tree
  75. Entry 68: The Warg King
  76. Entry 69: Chased by birds
  77. Entry 70: Whitewail
  78. Entry 71: Nimmerhold
  79. Entry 72: The menagerie
    29th of Gobu, 128 Era of the Tree
  80. Entry 73: To the library!
    30th of Gobu, 128 Era of the Tree
  81. Entry 74: The people's tournament
    First of Mannan, 128 Era of the Tree
  82. Entry 75: Nimmerhold party
    First of Mannan, 128 Era of the Tree
  83. Entry 76, The return home
    Second of Mannan, 128 Era of the Tree
  84. Entry 77: A week of peace
    10th of Mannan
  85. Entry 78: The tomb of the First King
    11th of Mannon, 128 Era of the Tree
  86. Entry 79: I had a dream
    12th of Mannon, 128 Era of the Tree
  87. Entry 80: The ritual for Sister Willow
    14th of Mannon, 128 Era of the Tree
  88. Entry 81: Trouble at the Briar Ring
    15th of Mannon, 128 Era of the Tree
  89. Entry 82: My day as a crocodile
    21st of Mannon, 128 Era of the Tree
  90. The return of the twins (Entry 83)
    22nd of Mannon, 128 Era of the Tree
  91. Earth and Sky (Entry 84)
    26th of Mannon, 128 Era of the Tree
  92. Wolf's Rest betrayed (entry 85)
    30th of Mannon
  93. The end of a chapter (entry 86)
    first of Edon, 128 Era of the Tree
  94. On the road (Entry 87)
    second of Edon, 128 Era of the Tree
  95. The Red Knight (Entry 88)
    7th of Edon, 128 Era of the Tree
  96. Dear uncle… (Entry 89)
    8th of Edon, 128 Era of the Tree
  97. Cut the bridge (Entry 90)
    10th of Edon, 128 Era of the Tree
  98. Home (Entry 91)
    13th of Edon, 128 Era of the Tree
  99. A tale of two shadows (Entry 92)
    16th of Edon, 128 Era of the Tree