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15th of Aran, 126 Era of the Tree

Entry 39: A curse broken

by Hayley Thomas

Dear diary,
 
The decision was made quickly—if the marsh held the answers, that’s where we were headed. With the village acting stranger by the hour, every moment spent idle felt like a wasted one. The villagers’ odd behavior, especially their nightly trips to the water, gnawed at me. When Liliana casually asked a group why they ventured to the swamp, their response left us all frowning. They claimed it was unbearably warm at night, so much so that the water was their only relief.
 
Warm? The previous night had been mild at best, almost cool. Their answer made no sense, but it did shine a light on something else: nearly every villager we’d passed seemed unusually thirsty. Casks of water were being drained faster than I’d ever seen, and many of them scratched at their skin as though fighting off invisible fleas.
 
Something about it didn’t sit right, so I approached one of the villagers and asked to take a closer look. Reluctantly, they rolled up their sleeve. What I saw made my stomach flip—there, just below the skin, faint slits had begun forming along their neck. Gills. Actual gills.
 
My discovery wasn’t an anomaly either. Every other afflicted villager I examined had the same transformation starting. It was subtle now, but whatever was causing this was pushing them toward becoming aquatic. No wonder they couldn’t quench their thirst. They weren’t meant for the air anymore.
 
Immediately, I called for Luke to check for magic. If something this unnatural was happening, surely enchantments or curses were at play. But after his thorough scan, he shook his head. “There’s nothing,” he said, his voice edged with unease.
That left only one explanation: the swamp itself. The answer had to lie in its waters.
 
While we prepared to head out, Gael decided to take an unconventional route to gather intel—chatting with the village dog. Honestly, I couldn’t fault him. Sometimes animals noticed things people didn’t.
 
Meanwhile, Meredith filled in some of the village’s backstory. “Marsh’s Fury,” she explained, “earned its name after a great battle between elves and humans was fought here centuries ago.” The swamp had been the stage for a brutal conflict, the earth itself saturated with blood and grief.
 
It made me wonder—what if this transformation wasn’t new? What if the swamp had always been cursed by the echoes of that battle, and only now, after years of dormancy, it was waking up? Whatever the case, we needed to find out fast.
 
The dog proved to be a surprisingly reliable guide, leading us deeper into the marsh until we reached a small, secluded island. At its center stood a striking statue of a young woman, carved so intricately that it seemed to pulse with life. Her delicate features, her flowing hair—everything about her looked too perfect for a simple sculpture. I couldn’t shake the feeling that this wasn’t just stone but something, or someone, frozen in time.
 
At the base of the statue lay an assortment of offerings—bowls of food, flowers, and trinkets—left there by someone who clearly believed the figure deserved reverence. Gael crouched by the dog, scratching its ears while listening intently. The animal whined softly and barked, leading his gaze toward the far side of the island. “He says villagers come here at night,” Gael announced. “They go into the water.”
 
That was enough to set Luke and me on edge. While the others scouted the area, we moved toward the statue, its haunting beauty demanding closer inspection. As we circled it, something familiar glinted on its hand. A ring, identical to Meredith’s. My suspicion about the statue deepened. Its detail wasn’t just uncanny—it was impossible. No artisan could capture such realism. This had to be magic, and not the harmless kind.
 
Meanwhile, Dadroz, ever-curious, waded along the shoreline, his sharp eyes catching the gleam of something beneath the murky water. A silver box, small and ornate, peeked out just below the surface. But as he reached for it, the still water erupted into chaos.
 
From the depths surged crocodiles, their snapping jaws and hulking forms barreling toward us. The attack was sudden but uncoordinated. They were beasts of instinct, no match for our combined strength. Blades flashed, spells surged, and in moments the swamp fell silent again, the predators slain.
 
But as the last crocodile stilled, something eerie stirred in the air. A haunting melody drifted across the water, soft but insistent, like a lullaby for the damned. Both Gael and I froze, our senses sharpened by the unnatural sound.
 
Then, without warning, one of the fallen crocodiles twitched. Its eyes flared open, glowing an ominous red. The creature’s body twisted and swelled, its size doubling as necromantic energy coursed through it. It lunged with renewed ferocity, its undead frame fueled by an unnatural rage.
 
Despite its monstrous resurgence, we worked together to take it down once more, this time ensuring it wouldn’t rise again. But the implications were chilling. Something in this swamp was watching us, testing us—and it wasn’t done yet.
 
The eerie melody drew us to the northern side of the island, where the swamp waters grew unnervingly deep, their dark surface rippling as if alive. The haunting music seemed to pulse from the depths, joined by an ethereal, melancholic singing that sent shivers down my spine. Whatever creature lurked here wasn’t just playing music—it was weaving a curse. My skin prickled with an itching sensation, and an unquenchable thirst clawed at my thoughts. It hit me then: this is the source of the transformation. Whatever haunted these waters wasn’t just cursing the villagers—it was reshaping them.
 
Liliana and Alistan exchanged a glance and pulled out their instruments. Their notes mingled with the sinister melody, provoking an immediate response. The singing intensified, harmonizing with their music as if mocking our intrusion. But no creature appeared from the shadows of the water.
 
We needed answers before diving blindly into the depths, so we opened the silver box Dadroz had retrieved. Inside were crumbling scraps of paper—fragments of a diary penned by a man named Morin. We skimmed the faded words, piecing together the tragic story of the Marsh family.
 
Morin wrote of a curse that had plagued his family line, beginning with a woman named Marina—his beloved. She had been turned to stone by the very magic that had poisoned their lives. Marina had worn the same ring as Meredith, passed down as a family heirloom, but its true nature was sinister. Worse still, their daughter, Melody, had been tainted by an ancient spirit dwelling in the waters. Melody had vanished, swallowed by the swamp, her fate unknown. Could her restless spirit be the one haunting this cursed lake?
 
Determined to confront whatever lay below, we swam to the lake’s center, where a faint, bluish glow pulsed from the bottom like a heartbeat. Taking a deep breath—well, metaphorically, since the curse had already gifted me with gills—I joined the others in diving into the depths. To my surprise, the transformation had its advantages. Breathing underwater was effortless, and my movements were smoother, more fluid.
 
As we descended toward the glow, shadows flickered through the murky water. Out of nowhere, a Bone Naga slithered into view, its skeletal form crackling with magic. It was flanked by two swamp folk, their pale, grotesque forms darting toward us like predators sensing prey.
 
The battle beneath the water was chaotic and disorienting. Spells lit up the dark water, illuminating thrashing limbs and flashing steel. The Bone Naga unleashed a barrage of necrotic energy, while the swamp folk fought with feral determination. The water churned with violence, the eerie blue glow pulsing like a drumbeat beneath us.
 
Finally, we struck down the Bone Naga and subdued one of the swamp folk, who crumpled to the lakebed. Before our eyes, the creature’s monstrous features dissolved, revealing the face of a normal human. This wasn’t just a curse—it was a transformation that twisted the villagers into these swamp-dwelling horrors.
 
We were getting closer to the heart of this mystery, but the questions burned brighter than ever. Who—or what—was Melody now? Was she the source of the song, the spirit haunting these waters? And if so, how could we stop her without dooming the village?
 
Beaten and breathless, we swam back to the island, dragging our unconscious prisoner with us. A quick rest was needed to catch our bearings and figure out just what in the depths we were dealing with. The swamp wasn’t just cursed—it was alive with malice, intent on dragging people into its grasp.
 
Our prisoner introduced himself as Eevri, and his story was as unsettling as expected. He described an overwhelming thirst that drove him to the swamp, his memory fading after his first drink of the water. When he awoke, he had become one of the swamp folk, consumed by some alien will. Whatever was controlling the curse wasn’t just powerful—it was deeply invasive, erasing individuality and bending people to its will.
 
Seeing as Eevri had returned to his human form and posed no immediate threat, we brought him back to Marsh’s Fury. It turned out to be a fortuitous choice. As we neared the village, shouts and screams rang through the air, accompanied by the eerie groans of the undead. Panic surged as we sprinted into the outskirts, where chaos had erupted. Undead crocodiles thrashed through the streets, joined by more swamp folk and shadowy specters that drifted through the air like wraiths.
 
The fight was pure chaos. We were surrounded on all sides, struggling to protect the villagers while fending off the relentless attacks of the creatures. Each blow struck against the swamp folk weighed heavy, knowing they could have been neighbors or friends of those we sought to protect. The specters darted through the fray, their incorporeal forms sowing terror and confusion as they lashed out with ghostly claws.
 
Bit by bit, we gained ground. Luke’s magic burned bright against the swamp creatures, while Gael’s sharp aim thinned the ranks of the specters. Alistan’s raw strength and Liliana’s unrelenting strikes helped push the crocodiles back, their massive forms collapsing under our assault. When the last foe fell, the swamp grew eerily quiet again, but something wasn’t right.
 
Meredith was gone.
 
Gael spotted the tracks first—drag marks leading back toward the water. Whatever force was orchestrating this curse wasn’t just targeting the village. It wanted the Marsh family’s last descendant. Without hesitation, we raced back to the water’s edge and dove into the lake, ignoring our exhaustion and the lingering sting of our wounds.
 
The bluish glow guided us deeper, a beacon in the murky waters. As we approached, the glow resolved into a shimmering barrier of light, forming a dome that held back the lake's water to reveal a grotto beneath. We swam through the glowing curtain and emerged, coughing and gasping, into a cavern that smelled of damp earth and decay.
 
At the back of the grotto, Meredith lay sprawled on an ancient stone altar, her lifeless form illuminated by a sickly green light. Standing over her was a creature that must have once been Melody—Marina and Morin’s lost daughter. Her swamp-twisted form was barely recognizable as human, her face elongated, her gills flaring as she chanted in a guttural voice. The curse had consumed her completely.
 
A second swamp folk flanked the altar, hissing at us like a cornered predator. But worse still was the creature slithering forward to block our path—a monstrous undead couatl, its skeletal form crackling with dark energy.
 
There was no time to rest, no time to plan. We drew our weapons, our resolve steeling in the face of the horrors ahead. We had to stop this ritual, or the entire Marsh family—and perhaps the village itself—would be lost forever.
 
Chaos erupted the moment Gael surged forward, his single-minded focus on reaching Meredith shining through the turmoil. But before he could get escape, the Marsh Fury raised her arms, and a towering wall of water roared into existence, cutting the altar off from the rest of us. The barrier churned and rippled, opaque and impenetrable, leaving us scrambling to adapt.
 
I was left blind to what Liliana and Alistan were doing on the other side, while the rest of us battled the couatl and last of the swamp folk. My focus sharpened as I found a weak point in the watery wall and pushed through, breaking into the clearing around the altar just in time to see Melody—no, the Marsh Fury—begin another chant.
 
Wasting no time, I closed the distance, my dagger flashing in the eerie glow of the cave. The blade struck true, and the creature crumpled, her monstrous form dissolving as her body reverted. What lay at my feet was no longer the Fury but a small girl—a child. Melody. My heart twisted as I realized what I’d done, and later, when the fight was over, I learned the truth. Liliana had been trying to banish the spirit inhabiting Melody’s body, to save both her and Meredith. And in my haste to end the ritual, I had made that impossible.
 
The consequences came swiftly. As Melody’s life slipped away, the magic holding the water at bay shattered. The barrier of light dissolved, and the cave groaned under the crushing weight of the lake above. Water surged in from all sides, and we were forced into a frantic scramble for the surface.
 
To make matters worse, the curse that had been turning us into aquatic creatures vanished along with the Fury’s death. Our gills sealed shut, and our limbs grew heavy as the unnatural ease of swimming fled us. Those who had relied on the curse struggled to ascend in the murky depths, and panic threatened to take hold.
 
I acted on instinct, calling on my magic to teleport those lagging behind to safety. One by one, I saw them vanish in flashes of light, appearing far above at the surface where they could breathe again. But teleportation is no easy feat, and the strain quickly became too much. By the time I thought to save myself, the magic refused to answer.
 
Just as I began to falter, Liliana appeared by my side, her strong strokes cutting through the water. Her hand closed around my arm, and with a fierce determination that matched her courage in battle, she pulled me upward. Together, we broke the surface, gasping and coughing for air as the island came into view.
 
When we finally dragged ourselves onto the shore, drenched and trembling, we were met with an unexpected sight. The statue—the eerie, lifelike figure of Marina—had crumbled to pieces. Its broken form lay scattered across the island, a silent testament to the curse’s end.
 
The village of Marsh’s Fury was free. But the cost lingered in my chest like a stone. Melody was gone, and with her, the last threads of the Marsh family’s tragedy were severed. There would be no happy ending here, just a somber peace. But peace, perhaps, was enough for now.
 
 

Continue reading...

  1. Entry one: The trials
  2. Entry two: The bramble
  3. Entry 3: Rosebloom
  4. Entry 4: Hearts and Dreams
  5. Entry 5: of ghosts and wolves
  6. Entry 6: Hillfield and Deals with Fae
  7. Entry 7: mysteries and pastries
  8. Entry 8: The scarecrow ruse
    6th of Lug, 121 Year of the Tree
  9. Entry 9: A betrayal of satyrs
    7th of Lug, 121 year of the Tree
  10. Entry 10: The fate of twins
    8th of Lug, 121 year of the Tree
  11. Entry 11: Cursed twins
    10th of Lug, 121 year of the Tree
  12. Entry 12: Loss and despair
    11th of Lug, 121 year of the Tree
  13. Hayley's rules to being a Witch
  14. Entry 13: the price of safety
    12th of Lug, 121 year of the Tree
  15. Entry 14: A golden cage and fiery tower
    13th of Lug, 121 year of the Tree
  16. Entry 15: A trial by fire
    14th of Lug, 121 year of the Tree
  17. Entry 16: Keralon
    15th of Lug, 121 year of the Tree
  18. Letter to Luke 1
  19. Letter to Luke 2
  20. Letter to Luke 3
  21. Letter to Luke 4
  22. Letter to Luke 5
  23. Letter to Luke 6
  24. Entry 17: I shall wear midnight
    1st of Nuan, 126 Era of the Tree
  25. Entry 18: peace in our time
    2nd of Nuan, 126 Era of the Tree
  26. Entry 19: Caern Fussil falls
    3rd of Nuan, 126 Era of the Tree
  27. Entry 20: I see fire
    4th of Nuan, 126 Era of the Tree
  28. Entry 21: Cultists twarted
    10th of Nuan, 126 Era of the Tree
  29. Entry 22: Ravensfield
    14th of Nuan, 126 Era of the Tree
  30. Entry 23: The Hollow Hill Horror
    15th of Nuan, 126 Era of the Tree
  31. Entry 24: Burn your village
    16th of Nuan, 126 Era of the Tree
  32. Entry 25: Ravensfield burns
    17th of Nuan, 126 Era of the Tree
  33. Entry 26: There will be blood!
    21st of Nuan, 126 Era of the Tree
  34. Entry 27: A happy reunion
    22nd of Nuan, 126 Era of the Tree
  35. Entry 28: The embassy ball
    23rd of Nuan, 126 Era of the Tree
  36. Entry 29: The fate of Robert Talespinner
    24th of Nuan, 126 Era of the Tree
  37. Entry 30: A royal summons
    28th of Nuan, 126 Era of the Tree
  38. Entry 31: of Dogville and Geese
    29th of Nuan, 126 Era of the Tree
  39. Entry 32: A boggle named Pim
    30th of Nuan, 126 Era of the Tree
  40. Entry 33: A deal broken
    1st of Aran, 126 Era of the Tree
  41. Entry 34: The cost of doing what is right
    2nd of Aran, 126 Era of the Tree
  42. Entry 35: A dish best served cold
    9th of Aran, 126 Era of the Tree
  43. entry 36: Cornu returns?
    10th of Aran, 126 Era of the Tree
  44. Entry 37: A letter from Amarra
    11th of Aran, 126 Era of the Tree
  45. Entry 38: The case of the (not) missing villagers
    14th of Aran, 126 Era of the Tree
  46. Entry 39: A curse broken
    15th of Aran, 126 Era of the Tree
  47. Entry 40: Into the Lorewood
    18th of Aran, 126 Era of the Tree
  48. Entry 41: Cabin in the Woods
    19th of Aran, 126 Era of the Tree
  49. Entry 42: Myrdin and Anaya
    20th of Aran, 126 Era of the Tree
  50. Entry 43: Into the Immerglade
    21st of Aran, 127 Era of the Tree
  51. Entry 44: A tale as old as time
    22nd of Aran, 127 Era of the Tree
  52. Entry 45: The truth
    23rd of Aran, 128 Era of the Tree
  53. Entry 46: Luke's Ordeal
    24th of Aran, 128 Era of the Tree
  54. Entry 47: The festival
    26th of Aran, 128 Era of the Tree
  55. Entry 48: Trouble at the Cathedral
    2nd of Brigan, 128 Era of the Tree
  56. Entry 49: Quinn's court
    4th of Brigan, 128 Era of the Tree
  57. Entry 50: onwards to Latebra Velora
    5th of Brigan, 128 Era of the Tree
  58. Entry 51: Where is my cow?
    6th of Brigan, 128 Era of the Tree
  59. Entry 52: Here be dragons
    7th of Brigan, 128 Era of the Tree
  60. Entry 53: Dragon hoard with a side of scarabs
    8th of Brigan, 128 Era of the Tree
  61. Entry 54: Leave the basilisks alone
    9th of Brigan, 128 Era of the Tree
  62. Entry 55: Return to Ravensfield
    10th of Brigan, 128 Era of the Tree
  63. Entry 56: The needs of the many...
    11th of Brigan, 128 Era of the Tree
  64. Entry 57: Dreams of Sister Willow
    12th of Brigan, 128 Era of the Tree
  65. Entry 58: wetlands be wet
    13th of Brigan, 128 Era of the Tree
  66. Entry 59: Baron Perenolde
    14th of Brigan, 128 Era of the Tree
  67. Entry 60: Talebra Velora and the lady Morenthene
    15th of Brigan, 128 Era of the Tree
  68. Entry 61: Cypria
    16th of Brigan, 128 Era of the Tree
  69. Entry 62: Dragon takes Knight
    17th of Brigan, 128 Era of the Tree
  70. Entry 63: Return to Talebra Velora
    18th of Brigan, 128 Era of the Tree
  71. Entry 64: Your presence is “requested”
    19th of Brigan, 128 Era of the Tree
  72. Entry 65: I stand alone
    20th of Brigan, 128 Era of the Tree
  73. Entry 66: A day of normalcy
    21th of Brigan, 128 Era of the Tree
  74. Entry 67: Into the Neverhold
    22nd of Brigan, 128 Era of the Tree
  75. Entry 68: The Warg King
  76. Entry 69: Chased by birds
  77. Entry 70: Whitewail
  78. Entry 71: Nimmerhold
  79. Entry 72: The menagerie
    29th of Gobu, 128 Era of the Tree
  80. Entry 73: To the library!
    30th of Gobu, 128 Era of the Tree
  81. Entry 74: The people's tournament
    First of Mannan, 128 Era of the Tree
  82. Entry 75: Nimmerhold party
    First of Mannan, 128 Era of the Tree
  83. Entry 76, The return home
    Second of Mannan, 128 Era of the Tree
  84. Entry 77: A week of peace
    10th of Mannan
  85. Entry 78: The tomb of the First King
    11th of Mannon, 128 Era of the Tree