The last leg of our journey has been quite spectacular indeed, especially towards the end. As we entered Merovund, we met a lepricon who, after some shenanigans, informed us that the armies of Merovund were considering marching against the undead scourge coming from the south. Furthermore, he had seen neither Mister Al or Otrix come through this path, which was disappointing. I also got to see a little more of Rosalie's time magic in action one night during watch, and Miss Esther has been teaching me her nightly martial ritual.... which I'm mostly struggling with but I'm told these things take time. Hobbes the Gargoyle has been befriending the Warcat left behind by Mister Al whom has taken the name Feral (First name Will). Mister Zij is often contemplative at night. I never really know what he is thinking, but he always has a sort of sad look in his eyes.
We got some more details on our gargoyle friend, other than he's good with cats. It turns out he is a soldier that fought- er, rather, who was told to fight in the draconic wars from 100 years ago and deserted. We also learned that his amnesia and dull wits were inflicted upon him by his creators, which is really sad. I wonder if there is a strong enough magic out there to undo that damage.
Arriving in Feyhollow, we began investigating the Circle representative who's name we found on Otrix's map- Charburn the Sly, a Illusionist. It turns out she walked out of town a few weeks back, and that she seemed distant and forgetful in the days leading up to her departure. We decided to break into her cabin for more clues, and we found some interesting details- She had left her spellbook, she was likely poisoned as there was drow poison in her tea, and she was looking into a being that was immune to divination, which may or may not be connected to Feybane, the man we think is leading the undead horde- oh by the way, the lepricon told us Feybane was leading the undead horde.
Anyway we found out that there was drow poison in the tea because one of our drow was poisoned by it, so while waiting for Miss Esther's paralysis to wear off, we split up and I went looking for someone. You see upon arriving in town, we learned it was assaulted by a troupe of goblins, so the town had a Boros bounty hunter come over and try to protect them, as this person had a long time rivalry with the chief of the goblins. Since the Boros are supposed to be hunting me too, I decided to disguise myself and scout out this Boros person. It turns out she is an Ifrit warrior, sure of herself and respected by the townspeople. When we came back to the tavern, Esther decided she wanted to talk to this attractive badass - ostensibly to gleam some information from her. After some back and forth, and despite my initial anxiety at the prospect of being in close proximity to a Boros bounty hunter, we set forth for the goblin camp quickly uncovered by Hobbes's druidic magic- oh by the way, Hobbes is apparently trained in the druidic arts.
We needed a way to get to the leader of the camp without fighting the small army of goblins under his command. With a message spell and my skills at imitating voices, we managed to draw him out alone, and, even though Hobbes and Miss Esther took one hell of a beating, Miss Esther was able to decapitate him and we made off with the head... barely. Thankfully Rosalie was there to help my last ditch illusion to bluff the goblins. It turns out illusion magic is amazing at getting us out of tough situations.
Once back in town, we were hailed as heroes for what we had done to help the town, and were given a spontaneous name by Hobbes and Miss Esther- The Haven.