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Ended day 8 of our adventures

A Problem I Can Punch

by Arlin Storm

As we dove in the crypt below Old Kern, I felt a really weird feeling of... Anger? I felt possessive of everything around me. Greedy, almost. I had a cold feeling at the back of my neck the whole time we were in there. As soon as the fighting started, time became a blur. I was acting almost on instincts. I was slingling bolts of lightning out of my fingers so naturally it felt like I was just flexing a muscle I didn't previously know I have. When Miss Esther went down surrounded by the two Wights, I was almost propelled forward despite me and my arms... Shifted. Blue scales climbed all the way up to my forearms and my nails turned into these long, sharp, bone white claws. It felt.... Good, like stretching after waking up. I don't know if it was the adrenaline or something else. I was able to claw away at walking corpses! Never had I imagined that I could do something like that. Yet it felt so natural.
 
My party members were also quite impressive. Mister Zig is a hell of a good shot with his bow, as is Rosalie with her crossbow. What's more, Rosalie wields some... really strange magic. I've seen Circle wizards do all sorts of tricks before but she seemed to bend time! I'll have to ask her what exactly this is. The same goes for Mister Al. His gesturing and vocal components for spell-casting weren't like the ones of the mages in Synthen. Mister Al healed us with a wand before proceeding to the next room where he completely disappeared. A strange arcane circle appeared below him and just like that in the blink of an eye he was gone. We searched the room for a while looking for him, but there wasn't a trace of him. Thinking he must have either used his own magic to go ahead, or that the necrophage had abducted him, we proceeded.
 
Further along the crypt, in a hallway, we met a strange walking, talking gargoyle named Hobbes. He said he was stuck in this crypt for almost a hundred years, unmoving for some of it. We explained to him that we were hunting undeath, and, agreeing that they smelled real bad, agreed to come with us. We got to the final room, the burial chamber of the Barons of Kern. Unlike in our map, it was split by a huge chasm, and the necrophage challenged us from the other side.
 
The fight was tricky, and involved more feral slashing of undead minions, but thanks to everyone we were able to beat the fiend... Though we didn't see a trace of Mister Al. We turned in the quest with the baron, and the grateful barge-master agreed to ferry us across the Les Misha. We set up camp and are preparing to hit the road in the morning, headed towards Merovund. Maybe we'll find Mister Al on the way?

Continue reading...

  1. The Ring of Otrix
    Ended Day 1 of our adventures
  2. The Clandestine Casters
    Ended Day 1 of our adventures
  3. The Road to Merovund
    Ended day 8 of our adventures
  4. Phantom Pain
    Ended day 8 of our adventures
  5. A Problem I Can Punch
    Ended day 8 of our adventures
  6. The Haven
    Ended day 13 of our adventures
  7. A Hunter for a Hunter
    Ended day 22 of our adventure