The crows continued to search the tower and found a journal belonging to the Baron Sanguine. Crow had them open up the journal and found vellum pages with different markings in an unknown language.
Rea had left the clearing to try and navigate to the tower. She wandered through muddy terrain for half an hour before emerging into a clearing. She scanned and saw that Crow was standing there, she had gone in a circle. She was angry and disappointed, but mainly embarrassed. She tries to save face by claiming she fell while going to the bathroom.
Lor had come out to find Rea and Crow and they all return to camp. Crow tells everyone about the tower, and we decide to travel there in the morning.
Lor and Rea split the watch and there is nothing to report. LONG REST
We trudge through the swamp and make it to the tower. The door is rotted to the point where a stiff wind could knock it down. The foyer is full of crates blocking the doorway to the next level of the tower.
We move them and proceed up the stairs. The room on the first floor has shelves with potion bottles. We hear a crash and see a small dark creature knock three bottles on the floor, shattering.
COMBAT, we prevail. Kel keeps the lone spirit bottle remaining.
We continue upstairs and find the library. The books are too old and damaged to read. We do find the journal Crow had told us about. The vellum pages overlap and show an Aurore plane map.
Rea reads through the journal while Kel arranges the vellum and understands the verses in common explaining that Bokor-Lucien. She knows through stories that Bokor refers to a priest. The teachings have to do with death and undeath. The journal holds the traditions and beliefs of the Bokor, Baron Sanguine. Rituals for bodies and souls of the dead. It confirms the bottles downstairs were spirit bottles. There are notes in the margin in another language she doesn’t understand.
We trudge back to camp and load up the wagon. While we pack up Crow sends his flock of familiars to scout the area and they report seeing smoke coming from an island in the middle of Lake Disrose.
We travel through Malo Barat back to Pont. The way there is made difficult by the muddy terrain.
Once we enter the Scoundrel & Tankard, we grab a table and place the flower to distinguish ourselves.
Rea grabs a round of drinks and notices a group of republic soldiers. She knows they would recognize her and so she sneaks past the table, trying to keep an ear out. The twins are in the party, and she hears that grating laugh, her scars itch and she tightens her hand wraps.
She returns to the table with her hood up and they all notice that the flower has disappeared. An encoded message is left in its place. It reads Go to Burha Keep it also illustrates a secret knock.
We leave quickly and then mosey around town until the meeting time. First, we stop at the port, Kel buys dried fish and Crow bought a music box. Then the cemetery. We ask Suse about the Nash crypt, could it be related?
Rea picks the lock and opens it easily. There are relatives from the last 250 years. most recently entombed: Rebecca "Nonna" Nash. All the females have Nonna in their name.
We review our plan before heading towards the Burha Keep
When we arrive and go through security before we are hooded and guided through the inner sanctum.
We explain Suse's plight. We ask that she be kept in their most secure location for her safety and the safety of those in the city. They mention the bounty and ask for payment.
They want confirmation that this is the praetor's intention, to restart the war.
The Nashes and Smeltfall's married and joined their holdings.
We go to the Hungry Minstrel and take SBSs. Rea speaks to the proprietor and she claims she doesn't know her. She is refusing to give any credit.
They figure out sleeping arrangements
Crow enjoys his own solo adventure with a Foxglove and some reconnaissance.
LONG REST
We are going to find the witch in the morning and Grukk will stay in the city to follow around Sergeant Belana.
Baron Sanguine and the statue of the Lord of Undeath we previously found are a match.