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Spending 7 Crafting Days and 700 gold (700/4000) to progress 7/40 Days
Mighty King Maul's Plate Armor
Money Before: 30pp 4848gp 4sp
Money After: 30pp 4148gp 4sp
7/40 Crafting Days Days
700/4000GP spent
Mighty King Maul's Plate Armor
Being crafted by Maul (AC 19) (+1 with bonus dex)
+1 Masterwork Full Plate - Very Rare (4,000gp, 40 days) - Attunement
When not worn this resembles a standard suit of full plate armor that shimmers with a mercurous texture to it. When donned and attuned to its owner it takes the desired form or style of a suit of armor suited to their personal tastes.
The last suit of armor ever crafted by the great forge cleric of Masterworks - Hathar. The armor has been imbued with the relic of Ezokhine gifted to Maul by Hathar in the days after the Tragedy that fell Khao in the strike by the violet enemy. Maul promised Hathar to put the relic to good use. He did so by furthering the armor he crafted him..
Maul da STRONGEST!
Your Strength score increases by 3, up to a maximum equal to your ability score cap
You’se gonna regret dat!
As a bonus action you can cause radiant flames to engulf the armor that lash out when provoked. For one minute, the next three attacks or spells cast against you deal 2d6 Fire Damage to the attacker. This ability has 2 charges, regaining all charges on a long rest.
Maul too TOUGH fer you!
As a bonus action you can slam your first into the ground, as you do so an ethereal hammer appears in your hand and causes the ground splinters around you and sends stone shards into the air. Stone shards coalescence around you and for the next minute rounds you gain a +2 to AC but have 15ft. reduce movement. While this ability is active you have advantage against any effects that would cause you to move. You can use this ability once per long rest.