Ludwig Verner abilities
Savant
Training Beats Experience beginning when you choose this ladder at 1st level, you can
use Intelligence in place of Dexterity for attack and damage
rolls and when setting save DCs with one-handed and two-
handed small arms.
You can also use Intelligence or Wisdom as your modifier
to AC instead of Dexterity and as your spellcasting ability
(if you cast spells). Select either Intelligence as
your primary savant ability.
Recluse English A set of common clothes, a personal
computer, $20 in prepaid cards, $10 in your wallet
Medic
You start with the following equipment in addition to the
equipment granted by your background.
a one small arm $300 or less.
a medical kit and a drug kit.
a set of armor $300 or less.
$200 in additional non-military gear (no weapons,
weapon-accessories, bullets, or armor)
Class features
As a medic, you gain the following class features.
Hit Dice. 1d6 per medic level
Hit Points at 1st level. 6 + your Constitution modifier
Hit Points at Higher Levels. 1d6 (or 4) + your
Constitution modifier per medic level after 1st
Proficiencies
Armor. Light armor
Weapons. Simple weapons, one-handed small arms
Tools. Poisoner’s kit, all ground vehicles and aircraft
Saving Throws. Intelligence, Wisdom
Target avoidance Starting at 1st level, as a bonus action, you can take a Dash
action. At 2nd level, as a bonus action, you can instead take
a Disengage action
Primary Target Starting at 1st level, if you don’t make an Attack action on
your turn, you gain a +2 bonus to AC until the start of your
next turn. At 5th level, this bonus increases to +3. At 9th
level this bonus increases to +4.
Medical exploits
FIELD SHOT
Activation Time. 1 bonus action
Range. Self
Components. Firearm
Duration. Instantaneous
After using a medical exploit as your action, make a single
ranged attack this same turn. You can use Intelligence or
Wisdom instead of Dexterity as your modifier for attack and damage
LIVE, DAMN YOU
Activation Time. 1 action
Range. Touch
Components. Medical kit
Duration. Instantaneous
You use your Medical kit on a willing creature and spend a
Hit Die. If the target has been reduced to 0 hit points and
is making death saving throws, the target gains 1 hit point.
If above 0 hit points, the target recovers hit points equal to
your proficiency bonus + 1d6. This increases to 2d6 at 10th
level Intelligence
1st level exploits
EMERGENCY PATCH
Activation Time. 1 action
Range. Touch
Components. Medical kit
Duration. Instantaneous
Target one living creature.The target regains hit points equal
to your proficiency bonus + your Wisdom modifier + your
level.
Advanced. At 10th level, you can either increase hit
points recovered to triple your Wisdom bonus, or you can
target two creatures instead of one.
CLAMP THE ARTERY
Activation Time. 1 action
Range. Touch
Components. Medical kit
Duration. Instantaneous
Target one living creature.The target is healed of any damage
incurred by the last hit it received since the end of your
previous turn.
Ludwig's Journal Ordered oldest to newest
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The Journal Entry’s title
02 Jun 2025 01:16:10
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Life path
02 Jun 2025 01:16:11
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Ludwig Verner abilities
02 Jun 2025 01:16:42
02 Jun 2025 01:16:10
02 Jun 2025 01:16:11
02 Jun 2025 01:16:42
The major events and journals in Ludwig's history, from the beginning to today.
Character sheet
01:19 am - 02.06.2025Ludwig Verner abilities
Savant Training Beats Experience beginning when you choose this ladder at 1st level, you can use Intelligence in place of Dexterity for attack and damage rolls and when setting save DCs with one-handed and two- handed small arms. You can also use Int...
01:17 am - 02.06.2025Life path
Life path Parenting- Alive parents Highs and lows status of family 1 sibling Fraternal twin sister, loves you but not eye to eye. age 25 10 life changing events 1 Enemy falling out with sister. Lost her a dear friend, dont know why, The crossed ind...
01:16 am - 02.06.2025The list of amazing people following the adventures of Ludwig.
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