Ludwig Verner

Ludwig Verner

Physical Description

Facial Features

Clean shaven. scar underneath his chin.

Identifying Characteristics

Acid burn on his left arm

Special abilities

Skilled medic alongside variety of technical knowledge ranging from engineering to Demolitions

Mental characteristics

Education

Self Taught then studied on the job

Employment

Employed by the millitary

Failures & Embarrassments

Botched a Friends job as a drone operator

Intellectual Characteristics

Sees situations like problems to fix.

Ludwig verner, a medic with a choppy past but he is determined to make his mark regardless of the consequences.

View Character Profile
Alignment
CG
Age
25
Date of Birth
2041
Children
Gender
Male
Eyes
Green
Hair
Brown
Skin Tone/Pigmentation
Caucasion
Height
5' 7"
Weight
132 lbs
Quotes & Catchphrases

"Don't worry If I cut the wrong wire, It wont be either of our problems"

Known Languages

English


Ludwig Verner abilities

Savant Training Beats Experience beginning when you choose this ladder at 1st level, you can use Intelligence in place of Dexterity for attack and damage rolls and when setting save DCs with one-handed and two- handed small arms. You can also use Intelligence or Wisdom as your modifier to AC instead of Dexterity and as your spellcasting ability (if you cast spells). Select either Intelligence as your primary savant ability.   Recluse English A set of common clothes, a personal computer, $20 in prepaid cards, $10 in your wallet   Medic You start with the following equipment in addition to the equipment granted by your background.  a one small arm $300 or less.  a medical kit and a drug kit.  a set of armor $300 or less.  $200 in additional non-military gear (no weapons, weapon-accessories, bullets, or armor)   Class features As a medic, you gain the following class features. Hit Dice. 1d6 per medic level Hit Points at 1st level. 6 + your Constitution modifier Hit Points at Higher Levels. 1d6 (or 4) + your Constitution modifier per medic level after 1st Proficiencies Armor. Light armor Weapons. Simple weapons, one-handed small arms Tools. Poisoner’s kit, all ground vehicles and aircraft Saving Throws. Intelligence, Wisdom   Target avoidance Starting at 1st level, as a bonus action, you can take a Dash action. At 2nd level, as a bonus action, you can instead take a Disengage action Primary Target Starting at 1st level, if you don’t make an Attack action on your turn, you gain a +2 bonus to AC until the start of your next turn. At 5th level, this bonus increases to +3. At 9th level this bonus increases to +4.   Medical exploits FIELD SHOT Activation Time. 1 bonus action Range. Self Components. Firearm Duration. Instantaneous After using a medical exploit as your action, make a single ranged attack this same turn. You can use Intelligence or Wisdom instead of Dexterity as your modifier for attack and damage   LIVE, DAMN YOU Activation Time. 1 action Range. Touch Components. Medical kit Duration. Instantaneous You use your Medical kit on a willing creature and spend a Hit Die. If the target has been reduced to 0 hit points and is making death saving throws, the target gains 1 hit point. If above 0 hit points, the target recovers hit points equal to your proficiency bonus + 1d6. This increases to 2d6 at 10th level Intelligence   1st level exploits   EMERGENCY PATCH Activation Time. 1 action Range. Touch Components. Medical kit Duration. Instantaneous Target one living creature.The target regains hit points equal to your proficiency bonus + your Wisdom modifier + your level. Advanced. At 10th level, you can either increase hit points recovered to triple your Wisdom bonus, or you can target two creatures instead of one.   CLAMP THE ARTERY Activation Time. 1 action Range. Touch Components. Medical kit Duration. Instantaneous Target one living creature.The target is healed of any damage incurred by the last hit it received since the end of your previous turn.

Life path

Life path Parenting- Alive parents Highs and lows status of family 1 sibling Fraternal twin sister, loves you but not eye to eye. age 25 10 life changing events 1 Enemy falling out with sister. Lost her a dear friend, dont know why, The crossed individual (or both) will try to kill the other when given a chance, no remorse. Is that going too far? Your enemy can bring in a small group, like a gang, retinue, or a few employees. A line is drawn about bringing in more. 2 Windfall 1 weapon proficiency 3 Windfall Promotion in military .You have advantage on Charisma (Intimidation) checks with other people under your command or influence 4 Windfall Personal Treasure. You discovered, was bequeathed, or were given something of value, something you treasure more than most other things, something you neither should sell or even want to (not that you would get anything, as selling it would only net you 1/10 its original value. Select one item worth $5,000 or less as your item. 5 Friendship. Friend drone operator. 6 Enemy falling out of friendship cost a friend their job, dont understand why. The crossed individual (or both) have been prepping some choice zingers to fling at the other at the first opportunity. Your enemy will bring in dozens of people if necessary, calling on the right people to bring you down. 7 Tragedy Level 1—You cannot fully recover from your condition and must manage it with medication. If properly dosed, no one notices your situation. If you are denied your pill, injection, or treatment, you do not recover any Hit Dice after a long rest. 15-17. Level 2—Despite regular medication, everyone that knows you are aware you’ll never be 100%.You suffer from the Level 1 impairment, and you also have disadvantage with Constitution ability checks. 18-19. Level 3—Your condition is apparent to most everyone. Friends worry; strangers often keep their distance. You suffer from the Level 1 and Level 2 impairments, and at the start of every morning, you suffer hit point loss equal to 10% of your total hit points. This can be healed through any available means. 8 Tragedy There is no legal recourse; this is bad.You owe some influential people a lot of money.You better appease them or make installments; otherwise you might fi nd a price on your head. Your debt is $1d6x1,000. When paid by a later event or in-game, your obligation is fulfilled 6k dollars 9 Enemy A criminal is out for you. Ruined the criminals plans. our enemy is ticked off with you. You don’t fully understand why, and probably think it’s really overinflated. Someone needs a hug. he crossed individual (or both) wants to beat the living snot out of the other. Maybe it’s something you both need to get out of your system. Despite any authority, your enemy will only handle matters personally. 10 Romance You met and are still together. This may be the one.

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