Ludwig Verner
Ludwig Verner
Physical Description
Facial Features
Clean shaven. scar underneath his chin.
Identifying Characteristics
Acid burn on his left arm
Special abilities
Skilled medic alongside variety of technical knowledge ranging from engineering to Demolitions
Mental characteristics
Education
Self Taught then studied on the job
Employment
Employed by the millitary
Failures & Embarrassments
Botched a Friends job as a drone operator
Intellectual Characteristics
Sees situations like problems to fix.
Ludwig verner, a medic with a choppy past but he is determined to make his mark regardless of the consequences.
View Character Profile
Alignment
CG
Age
25
Date of Birth
2041
Children
Gender
Male
Eyes
Green
Hair
Brown
Skin Tone/Pigmentation
Caucasion
Height
5' 7"
Weight
132 lbs
Quotes & Catchphrases
"Don't worry If I cut the wrong wire, It wont be either of our problems"
English
Ludwig Verner abilities
Savant
Training Beats Experience beginning when you choose this ladder at 1st level, you can
use Intelligence in place of Dexterity for attack and damage
rolls and when setting save DCs with one-handed and two-
handed small arms.
You can also use Intelligence or Wisdom as your modifier
to AC instead of Dexterity and as your spellcasting ability
(if you cast spells). Select either Intelligence as
your primary savant ability.
Recluse English A set of common clothes, a personal
computer, $20 in prepaid cards, $10 in your wallet
Medic
You start with the following equipment in addition to the
equipment granted by your background.
a one small arm $300 or less.
a medical kit and a drug kit.
a set of armor $300 or less.
$200 in additional non-military gear (no weapons,
weapon-accessories, bullets, or armor)
Class features
As a medic, you gain the following class features.
Hit Dice. 1d6 per medic level
Hit Points at 1st level. 6 + your Constitution modifier
Hit Points at Higher Levels. 1d6 (or 4) + your
Constitution modifier per medic level after 1st
Proficiencies
Armor. Light armor
Weapons. Simple weapons, one-handed small arms
Tools. Poisoner’s kit, all ground vehicles and aircraft
Saving Throws. Intelligence, Wisdom
Target avoidance Starting at 1st level, as a bonus action, you can take a Dash
action. At 2nd level, as a bonus action, you can instead take
a Disengage action
Primary Target Starting at 1st level, if you don’t make an Attack action on
your turn, you gain a +2 bonus to AC until the start of your
next turn. At 5th level, this bonus increases to +3. At 9th
level this bonus increases to +4.
Medical exploits
FIELD SHOT
Activation Time. 1 bonus action
Range. Self
Components. Firearm
Duration. Instantaneous
After using a medical exploit as your action, make a single
ranged attack this same turn. You can use Intelligence or
Wisdom instead of Dexterity as your modifier for attack and damage
LIVE, DAMN YOU
Activation Time. 1 action
Range. Touch
Components. Medical kit
Duration. Instantaneous
You use your Medical kit on a willing creature and spend a
Hit Die. If the target has been reduced to 0 hit points and
is making death saving throws, the target gains 1 hit point.
If above 0 hit points, the target recovers hit points equal to
your proficiency bonus + 1d6. This increases to 2d6 at 10th
level Intelligence
1st level exploits
EMERGENCY PATCH
Activation Time. 1 action
Range. Touch
Components. Medical kit
Duration. Instantaneous
Target one living creature.The target regains hit points equal
to your proficiency bonus + your Wisdom modifier + your
level.
Advanced. At 10th level, you can either increase hit
points recovered to triple your Wisdom bonus, or you can
target two creatures instead of one.
CLAMP THE ARTERY
Activation Time. 1 action
Range. Touch
Components. Medical kit
Duration. Instantaneous
Target one living creature.The target is healed of any damage
incurred by the last hit it received since the end of your
previous turn.
Life path
Life path
Parenting- Alive parents
Highs and lows status of family
1 sibling Fraternal twin sister, loves you but not eye to eye.
age 25
10 life changing events
1 Enemy falling out with sister. Lost her a dear friend, dont know why, The crossed individual (or both) will try to kill the other when given a chance, no remorse. Is that going too far? Your enemy can bring in a small group, like a gang,
retinue, or a few employees. A line is drawn about
bringing in more.
2 Windfall 1 weapon proficiency
3 Windfall Promotion in military .You have advantage on Charisma (Intimidation) checks
with other people under your command or influence
4 Windfall Personal Treasure. You discovered, was bequeathed, or were
given something of value, something you treasure more than
most other things, something you neither should sell or even
want to (not that you would get anything, as selling it would
only net you 1/10 its original value. Select one item worth
$5,000 or less as your item.
5 Friendship. Friend drone operator.
6 Enemy falling out of friendship cost a friend their job, dont understand why. The crossed individual (or both) have been prepping some choice zingers to fling at the other at the first
opportunity. Your enemy will bring in dozens of people if necessary,
calling on the right people to bring you down.
7 Tragedy
Level 1—You cannot fully recover from your
condition and must manage it with medication. If properly
dosed, no one notices your situation. If you are denied
your pill, injection, or treatment, you do not recover any
Hit Dice after a long rest.
15-17. Level 2—Despite regular medication, everyone that
knows you are aware you’ll never be 100%.You suffer from
the Level 1 impairment, and you also have disadvantage
with Constitution ability checks.
18-19. Level 3—Your condition is apparent to most
everyone. Friends worry; strangers often keep their
distance. You suffer from the Level 1 and Level 2
impairments, and at the start of every morning, you suffer
hit point loss equal to 10% of your total hit points. This
can be healed through any available means.
8 Tragedy
There is no legal recourse; this is bad.You owe some
influential people a lot of money.You better appease them
or make installments; otherwise you might fi nd a price on
your head. Your debt is $1d6x1,000. When paid by a later
event or in-game, your obligation is fulfilled 6k dollars
9 Enemy A criminal is out for you. Ruined the criminals plans. our enemy is ticked off with you. You don’t fully
understand why, and probably think it’s really overinflated. Someone needs a hug. he crossed individual (or both) wants to beat the living snot out of the other. Maybe it’s something you both need to get out of your system. Despite any authority, your enemy will only handle
matters personally.
10 Romance You met and are still together. This may be the one.
The Journal Entry’s title
Begin writing your story here...
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