The creator of Abolyths and Adventurers. She is a strange person with a silver and golden eye. She seems to be a gladiator from 800 years prior.
- Age
- Her current form is 37, although she is actually over 2223 years old.
- Date of Birth
- 3rd of Zeit
- Gender
- Woman
- Eyes
- Heterochromatic eyes, one silver, one gold. Her eyes are sharp when angered.
- Hair
- Long, sleek, raven black hair worn in a bun.
- Skin Tone/Pigmentation
- She has fair white skin, despite living in Asernia. Her Draconic form has steel-like scales.
- Height
- 5'1"
- Weight
- 138 lb
Appearance
Identifying Characteristics
Her most identifying feature, in all her lives, are her eyes. No matter what form she takes, she can never change her eyes. Thankfully, most people don't live long enough, or have not traveled far enough to see two of her lives to notice that both share the silver and gold eyes.
Apparel & Accessories
Her current form likes to dress elegantly, in a simplistic way. She prefers solid colors, with no intricate patterns. As for accessories, she only wears earings. Sometimes they are enchanted, although that is not her norm.
Specialized Equipment
Her clothes are always made of sturdy material, most often enchanted to be able to withstand her habit of being outside, writting in whatever position she finds herself in.
Special abilities
Despite living in a human body, her draconic powers still reside in her. Whenever she feels in danger, her abilities will surface to protect her.
Mentality
Personal history
Invora's current self was born to a single mother in the Orsian Planes. She was an only child, with no one near her age in the comminity. Because of this, the only way she could play was by imagining things and using her surroundings as props. Her imagination would run wild, and when she learned to write she spent nearly all her time writing down her ideas. Her mother died when she was 12 years old. She left her comunity and made the journey to Big City. Her, she began pitching her idea for a new game based off of the games she made up as a child and stories she wrote. It took her 5 years before she finally caught the interest of a business man from Asernia, Kimie Hain. Thanks to him, she was able to release the first iteration of her game, Abolyths and Adventurers. Eventually, the ruler of Asernia, Majod Wajhan offered her a deal she could not refuse, keep her games headquarters in Asernia in exchange for free lodging, food, travel and nearly unrestricted access. Currently, she is working on the 5th edition of the game. Recently, she met the party, and after being confronted, revealed that she indeed is the same person they fought several centuries earlier, and in ready to finish them off.
Her true draconic form was born before the year 0. She can't remember most of her draconic past, due to the nature of her bloodline. However, her kind, along with every other dragon, were killed off at some point during the year 0. Because of this, she never learned how to properly manage her abilities. This resulted in her memory of previous lives not being completely forgotten. Bits of information come up, as dreams or ideas. She believes that if she were able to absorb the essence of the three remaining "dragons", she would be able to recall exactly what happened in the year 0.
Education
She received homeschooling from her mother and other members of her community. She never went on to complete any higher education.
However in her past lives, she has recieved every level of education possible, with one life even seeing her as the Head Arch Mage of the Big City school of Arcana.
Employment
She is the head creator and president of Abolyths and Adventurers.
Her past lives have had her taking up nearly every imaginable type of work. From gladiator to a beggar.
Accomplishments & Achievements
She has published the world's most popular table top game.
Failures & Embarrassments
She isn't proud of her current version of the game, feeling she made it unesecarily complicated for new players.
Mental Trauma
It is unsure what mental trauma she has, but she is clearly repressing something.
Her true form has done its best to keep what happened in year 0 hidden from all her lives.
Morality & Philosophy
She is generally a virtous and moral person. At least in reality. She follows the local laws, aides whenever she can. However, in her writing and stories, she expresses any chaotic and dark thoughts she might have.
Her draconic form believes that every life is worth living, and values every individual experience, thinking that all creatures are meant to be treated as equals, as they all live complex and interesting lives.
person.sexuality
As with gender, Invora has lived lifes that have experienced different sexualities. And although she does not have the ability to pick her sexuality like she does gender, she seems to be able to influence it in subtle ways. Her current life sees her as a pansexual woman. Although she is actually afraid of actual sexual acts, and has not had any experience in this life.
person.gender_identity
Being able to live different lives as nearly any type of being, Invora has lived her live as a male, female, genderlfuid, and even was genderless in a life. However, although she enjoyed all her experience, she seems to prefer living as a female, as most of her lives saw her taking the role of a female. Her current life, Invora, is strictly female.
Taboos
She forces herself not to recall her time as a colosseum fighter, and will attack anyone who knows who she was.
Known Languages
Due to her work, she has come to learn the major languages: Common, Elvish, Dwarvish, Goblin, Draconic and Halfling. She also taught herself some celestial, primordial and undercommon.
Her true self knows every language, including those long dead.
Personality
Motivation
She is motivated by creativity. She has had dreams and ideas of fantastical creatures and adventures, all of which she has used as fuel for her game. She tries to place herself in various unique positions and experience different things add a sense of realism and grandeur to her game.
Quotes & Catchphrases
"There's a desire to adventure. It's encoded into the mind of every humanoid."
Virtues & Personality perks
Most people who have worked with her love her creativity, child-like curiosity and her passion.
Vices & Personality flaws
Most people think Invora can be too much of a risk taker, often unaware of how her surrounding change when she is writing.
Personality Quirks
Whenever she gets an idea, she will zone out and simply begin writing, no matter where she is.
Hygiene
An extremely well maintained person, Invora makes sure to shower regularly, clean her teeth often and to maintain her clothes looking nice daily.
Social
Birthplace
The Old Peaks
Wealth & Financial state
Being the creator of Abolyths and Adventurers, Invora is extremely wealthy. However, she seemingly does not care about wealth, and will often times donate large sums of money to several causes. Aside from her house and some outfits, she lives rather modestly.