- At will: dancing lights
- 1/day each: darkness, faerie fire
Sarith Kzekarit is a drow warrior and scout that once served House Mizzrym of Menzoberranzan . During a scouting mission to Neverlight Grove and its environs, he was infected with demonic spores that sent him into a slow descent into demonic madness. After being imprisoned by his former masters at Velkynvelve for murder, Sarith joined a party of slaves in escaping from the drow. The infected drow continued to travel with these ex-slaves following their escape, encouraging them to travel to Neverlight Grove due to a calling from Zuggtmoy. Sarith was taken by a group of myconoids.
Description
Sarith is a male drow with dark gray skin and bone-white hair. He stands tall at about 5 feet and 4 inches (1.6 meters) and weighs about 140 pounds (63.5 kilograms). Prior to being infected with demonic spores, Sarith had the blood red eyes common to his race. After his infection, this eye color would become orange and his pupils became impossible to see under the infection. Sarith's infection would go on to visibly manifest as small growths on under his eyes, on his forehead and his left cheek, as well as large patches on his neck and left shoulder.
Sarith Kzekarit
3
Level (0/2700 XP for level-up)
Background
Drow
Race / Species / Heritage
neutral evil
Alignment
Fighter
Level 3
Hit Dice: 3/3
1d24+0
Class 1
STR
10
+0
DEX
14
+2
CON
10
+0
INT
11
+0
WIS
11
+0
CHA
12
+1
13
Hit Points
+2
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
22
Passive Perception
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
| | +0 | Strength |
| | +4 | Dexterity |
| | +0 | Constitution |
| | +0 | Intelligence |
| | +0 | Wisdom |
| | +2 | Charisma |
saving throws
| | +2 | Acrobatics | DEX |
| | +0 | Animal Handling | WIS |
| | +0 | Arcana | INT |
| | +0 | Athletics | STR |
| | +1 | Deception | CHA |
| | +0 | History | INT |
| | +0 | Insight | WIS |
| | +1 | Intimidation | CHA |
| | +0 | Investigation | INT |
skills
| | +0 | Medicine | WIS |
| | +0 | Nature | INT |
| | +2 | Perception | WIS |
| | +1 | Performance | CHA |
| | +1 | Persuasion | CHA |
| | +0 | Religion | INT |
| | +2 | Sleight of Hand | DEX |
| | +6 | Stealth | DEX |
| | +0 | Survival | WIS |
Skills
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Hand Crossbow | +6 | DEX | 1d6+2 | piercing | |
| range 30/120 | |||||
| Shortsword | +4 | STR | 1d6+2 | piercing | |
| poison (unconcious) | |||||
Attacks
Hand Crossbow, Shortsword
Equipment
Copper: 0,
Silver: 0,
Electrum: 0,
Gold: 0,
Platinum: 0
Money
Elvish, Undercommon
Languages & Proficiencies
Sunlight Sensitivity: While in sunlight, Sarith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Innate Spellcasting. Sarith's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
Fey Ancestry. Sarith has advantage on saving throws against being charmed, and magic can't put Sarith to sleep.
Personality Traits
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.09, made by Tillerz - Updated: 2025-10-07
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.



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