Appearance
Mentality
Personal history
Iris grew up in the peaceful village of Chrysanthemus, a sprawling network of little woodland creatures who survived and thrived off of the use of magic in their everyday lives to support each other and protect themselves from those who'd seek to do them harm. The Jerbeen sought to follow right in lockstep with her predecessors as part of the next generation of arcane wielders, but unfortunately when the Fall of Magic came to pass, the village fell into disarray and Iris' teachings were cut short barely before they had began.
Without being able to publicly practice the arts out of fear of being spotted and neutralized, the magic dependant society fell apart as Iris struggled to keep things together for her family and clan. Eventually the final straw that broke the camel's back was when a member of the village had been caught casting spells in front of an authoritarian militia that sought to rid the village of its magical influence and perform a hostile takeover, at best imprisonment and at worst death ensued for the inhabitants surrounding them. Iris managed to retreat from the scene, but not without sustaining injury in the process, harsh burn marks being left on her arm as she left.
After the smoke cleared and the mouse had escaped to safety, she swore she'd find a way to restore the right to cast magic for the people of the world, and in doing so revitalize the will and presence of the village she once called home. Her journey to attaining this goal began when she happened upon Orasenerana and pledged herself to the Church of Ruvanke as a Paladin, then and there deciding that she'd commit to the role required to be one of the scant few legally allowed to cast magic. If she did that, then maybe some day when her powers had blossomed she could use it to fight back against the people who tore the lives of her home asunder and not allow anyone to go through that torment again. All she'd have to do is put on the performance of a lifetime.
Personality
Motivation
Iris purports towards the church to be learning the ways of the Paladin for more traditional reasons and acts under the guise of wanting to keep magic restricted, however secretly she works with the resistance as something of a mole to aid them, disclosing whatever tidbits of interesting information she can come across in her cover work to try and give them the edge. Iris wants magic to be free and wild again to allow the people of her home to live in peace once more, and hopes through her Paladin training to covertly grow her understanding of magic deeper the way she never got the chance to properly when her home was attacked.
Quotes & Catchphrases
N/A
Vices & Personality flaws
Iris is stuck between a rock and a hard place, she knows she has to do everything she can to aid the resistance wherever possible, but her path to doing so involves frequent deceit and subterfuge, acting outside the interests of the church and god she's pledged herself to. She lives with a metaphorical sword hanging over her head, knowing she walks a fine line between strengthening her own agenda and upholding the tenets she has sworn to. Should that line snap from leaning too far in one direction over the other, Iris' imagination spirals with anxiety at the potential consequences.
Social
Social