Handy-person, in debt to a small-time gang, and secretly a Pirate Radio DJ
- Age
- 24
- Gender
- Female
- Eyes
- Brown
- Hair
- Brown
- Skin Tone/Pigmentation
- Tanned
- Height
- 5'6"
- Weight
- 160 lb
Appearance
Physical Description
Stout, muscular.
Facial Features
Chip-jack on the base of her skull.
Identifying Characteristics
Scars on biceps and thighs from a botched surgery.
Apparel & Accessories
Eclectic fashion, but often seen wearing one of a few leather jackets.
Special abilities
Skill-Wires installed in her nervous system, allows her to temporarily specialize in different skills.
Mentality
Personal history
Nora's childhood was a sad one, but not for lack of trying. Her father was never in the picture and she has no idea who he is, and her mother died in bus wreck when Nora was 6. With no other family, Nora was placed in Barton House, an orphanage in the Barrens of Dionysus. The staff there were caring enough and tried to get her adopted, but prospective foster parents always seemed to look to other children rather than the burly Orc girl. She had friends at the orphanage, which helped ease the disappointments of life and lack of family. She started working odd jobs and simple delivery work at 16, and at 17 she and her friend Peter were allowed to leave Barton House to move into an apartment of their own. The neighborhood they lived in was a run-down couple blocks of the Barrens; old buildings that bordered on dilapidated, and the finest dining around was bodega sandwich counters and a taco-truck that didn't stick around the neighborhood long after sundown. But it was a home of their own and they were hopeful about it. There was a small gang in the neighborhood- the 108th Street Dukes- which she managed to avoid for the most part for the first years they lived there, but more about them later. Nora and Peter hustled the gig economy, finding what jobs they could when they could. They fell into a kind of routine- Peter would find work for them, oftentimes in shadier parts of town, and sometimes that meant he got in trouble with rowdy types. All too often she wound up backing him up and finishing his fights for him, but what's a practically-big-sister for, right? It was three years ago, when they were 20, that they got what seemed like their big break- Peter had gotten in good with a crew of Ark Runners that were short a few hands. They were planning an expedition to the Wilds to investigate what they believed to be a satelite-ark of the Painted Mountain Safehouse, and were willing to take Nora and Peter along with to help with investigating and hauling. To the best of anyone's knowledge, the facility had been untouched since the Arks re-opened, and the entrance just recently discovered after it was exposed by a rock-slide. With the hope of finding who-knows-what valuables inside, Nora and Peter leapt at the opportunity. On the journey there, Nora was pleasantly surprised how easy it was to befriend this crew, and started to envision a real future with this as a kind of career. Of course, it was too good to be true. It took them some time to find the Ark, and took their tech-saavy specialist even longer to get past the security system to gain entrance. Once inside, they set about investigating and found that the facility was primarily a residential bunker and housed machinery that would have fed food-supplies and bio-matter to Safehouse 7 via underground conveyors. They didn't find too much in terms of novel LOSTech, but did find a number of the housing units were eerily still full of personal effects of the long dead. While the rest of the crew focused on scavenging for any kind of hardware or useful tech they could pry loose, Nora and Peter went through personal effects of residents and discovered a modest library of albums and casettes of music lost to the ages and loaded up. Unfortunately, they soon discovered why the inhabitants never took their things with them- because they never made it out. Nora isn't sure what activated it, but a Medical Droid came online from the med-bay and found them all one-by-one, and it's programming must have gone dysfunctional at some point and drove it basically insane. It seemed to believe that people are supposed to have Skillwires by default, and one-by-one it subdued members of the team and forcibly implanted them, to disasterous results. Unfortunately, Nora was the only one to survive the procedure, and she only barely escaped before the insane droid came up with more ways to make her 'better'. All she had to show for it was scars, poor quality implants, and a collection of music. She limped her way back to Olympia alone, mourning Peter and her new friends. By the time she got back to the city, she couldn't bring herself to part with the albums as the last thing she shared with him. But she was determined to share it with others. And she found that these Skillwires helped her be competent in skills and talents she'd never even dreamed of before. Over the year that followed, she cobbled together broadcast equipment and found an unused radio frequency at nights to play the old punk music on, all under the moniker of 'DJ MoshBaby'. Besides that, she fell back into the odd-job gig work, and in this grim life she became far more open-minded of the underworld elements and the 108th Street Dukes. Afterall, as far as gangs go, they aren't that bad- it's not like they hurt people for no reason. She does odd jobs or favors for folks in her neighborhood to make her rent, and they are decent customers.
Education
barely past high-school level, but self-taught.
Employment
Numerous odd-jobs (and occasional medic-work for the 108th Street Dukes gang)
Mental Trauma
Still mourning the loss of her friend Peter.
Intellectual Characteristics
Socially class-conscious, instinctively distrustful of the rich.
person.sexuality
Open
person.gender_identity
She/Her
Personality
The major events and journals in Nora's history, from the beginning to today.
The list of amazing people following the adventures of Nora.



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