The Heroes survive the Gauntlet of the Genie, rescued the other abductees, gained strange rewards, and have been warned of a ravenous Cave Dragon in the next floor.. How much deeper does the dungeon go, for what purpose do the creatures here lurk, why was the dungeon built, what does its appearnce on the surface ultimately mean, and what lies at the end of the dungeon..?
Kalmaxas abducts the party following the Reaver battle, and brings them to his make shift lair deeper underground. What horrific trials has he prepared to entertain himself this time, and what is he doing in Lunarmyre of all places?
Arriving at the Moonveil Oasis, the massive protrusion that is the entrance to the Moonshadow Dungeon overshadows this respite within the desert. In the Oasis lies a Bazaar, a Tavern known as the Springs of Peace, and a guard station where Hunters and royal soldiers and knights are stationed. The dungeon shifts corresponding to the time of day, and monsters have begun to leak out.. What causes this to happen, is it related to the artifact, and is it tied to the monster outbreaks in the desert?
The party closed the realm of reflections portal, and were able to save Fred's daughter, Luna. However, archbishop Artus Aster accused them of crimes they did not commit, and the party chose to escape the city in a red-hot chase. Being fugitives, they navigated a canyon and pursuers from a bounty hunter and holy guards until they were able to safely camp. They contacted Albert Starson, who contacted two more allies: Parry the Paladin and Gerald Dinero, the guild master of the Merchant's association. They secretly delivered their steamship, the Dawnbreaker, and gave it to them as a means to escape south. Parry unintentionally revealed their location to King Max, who tracked them down via airship as the ship travelled downstream towards the docks near Sunken Shore. King Max landed on the deck of their ship, sat down, and had a conversation with them about the dark origin of Lunarmyre. He also gave them magical items, and the option to remain fugitives in the Zenith region or not, which they chose to remain as such. Parting ways, they arrivied in Sunken Shore, the Town of Hunters and Heroes, and stayed a day, met with the Guildmaster of the Hunting Guild Katar, and even picked up a bounty. Amid all of this, they heard about the mega dungeon to the east, directly where the holo map of Lunarmyre showed a fragment of the lunar artifact, The Moonstone Tear, to be. They spent a day trekking through the desert where they encountered the very bounty Axios picked up: The Roc, a gargantuan monstrosity that dominates the skies. With much effort and peril they felled it, with Zweil using fire magic to immolate and explode the creature, and Oliver Wolf healed and aided the party. After resting a night in the cold arid desert, they finally arrived at the Oasis, where the Moonshadow Dungeon awaits...
In pursuit of the first piece of the Moonstone Tear, the New Heroes of Mooreview venture to their first prospect: Eclipson, The City of Religion and Red Light Districts. Frederick Smithson brought the party here to his home, where they met his wife Hilda, and his daughter Luna. The next day, suspicions brought Oliver to investigate the antique shop Luna went to visit, which belongs to her boyfriend's grandfather. When stumbling upon the location, he found a confuddled Parry the Paladin, struggling to get into his grandpas shop. It was magically sealed with reflection magic, open only by using clever means to make each lock represent each phase of the moon. The building magically unseals itself, revealing its interior, and things do not seem right...
It's time to wrap things up in Mooreview, and begin further adventuring into the Ludacris Lands of Lunarmyre. The Nightfall Navigator has revealed your party's first objective: A piece of the artifact that lies within the former capital of Eclipson: The City of Religion and Red Light Districts. What awaits them within the city of strark contrasts?
You stand before the slain remains of the Manic Meadows Menace, and Andrew Winters. Word has it he knows where the locator is, but will he part with this information willingly?
The party finally has a clue on the locator: The cowboy Andrew Winters, who is putting together an operation to retrieve it, is currently on a hunt for a gargantuan boar in the Manic Meadows.
The party arrived in a new place, saw the sights, did some shopping, helped a Treant and a badger wizard free their loved ones and defeated a serial killing cannibal. What a first night! Now, they have their first clue: The Legendary Cowboy, Andrew Winters, apparently has found the locator that find the fractured artifact, and is putting together an operation. The party will have to find this legendary man, and either convince, coerce, or ally with him in achieving their goal: Finding the Lunar artifact that allows communion with the Lunar Goddess. But who will they do it for? One of the Kings, both, neither, possibly themselves? what awaits as the party delves deeper?
The party meets Fred and Al at the gatehouse of the walking woods, following their arrival, antics and shopping spree in Mooreview. At the behest of mayor Hiddleton, the pair work as a team and bring the party to work together towards their common goal: Retreiving the Lunar artifact, which supposedly allows communion with the Lunar Goddess that blessed the land 350 years ago. Fred and Al had the same contact, Jobin, who had the first clue on finding the artifact. As Oliver, Zweil and Sirus entered the woods accompanied by Fred and Al, the noticed the vibrant and colorful woods being abundant with fauna and flora, some even of the lunar variety. However, the more perceptive ones noticed they were being watched eerily by the deer, which had glossy eyes and acted strangely, running away upon approach. When the party explored further, Sirus met one of the pair of Treants who are the guardians of the woods: She claimed that an evil human was controlling her mate, and requested the help of the party to free him. Next, the party came across Badger Wizard, who wanted help lifting the curse from his fox friend. Oliver gladly did so, earning the help of the wizard. With the aid of the guardians' of the forest (though they didn't need it) and the information they provided, they know evil waited for them at the end of the woods. As they investigated the large lunar tree where Fred and Al were supposed to meet with Jobin, they found his entrails and bits of him strewn around the tree and the clearing, and the deer, flies, wolf and boar in the clearing stood eerily, watching. A sinister voice invited the party deeper into the woods, and a path opened magically towards an enchanted pond. Sirus noticed movement within the pond, and Zweil took the initiative, where the party engaged Elkhorn, a cannibalistic, serial-killing druid and were ambushed from the front by the Lunar Beasts under his control. Through Sirus' ingenuity, Zweils strategic positioning. and Oliver's understanding of his abilities, they brought the mad man to his knees, after being turned into a chicken, bombarded with spells, assaulted with physcial attacks, and all of his minions being slain. Despite being a high level threat that used many minions, high level spells like earthquake, and was three times as tough as the party, he has dealt with thoroughly. He was disabled before he could make use of the Treant under his control, with Al dealing a lethal blow and driving a dagger through his neck. The Treant was freed, with her mate arriving promptly. The party tried questioning the dying Elkorn, with Oliver even healing him and attempting to show compassion, but was met with him biting his index finger off at the first knuckle, which Led Oliver to finish the job by shooting him in the head. He promptly skinned the serial killer with the help of Al, retieved and mended his finger. The party now stands in the woods, collecting themselves and going over what happens next. This is when.....
You receive a letter from one of the twin kings of Lunarmyre, a land renown for its magic and wealth. The king tasks you with a special mission: recover the fragments of a relic with a small team, assemble it, and deliver it so the king may commune with the Lunar goddess that blessed Lunarmyre. They promise over 500 million gold and more, however, who knows who or what else will vie for such a relic, if the kings are willing to pay such a price.
Having conquered three rooms, with the third crossroads fragment having been claimed already, (presumably by Axios 036 and Ivan) the party reels and recovers following clearing the room of traps. Having decided to move further within the dungeon having what they need already, the fourth level of the Dungeon awaits. What is within the level known as the Moonshadows Maw?
The party found the crystal containing Al's soul after delving into the hole Paraltak made, with Ayatani stitching him together a brand-new, horrific body. The weathered and feathered wizard also used his arcane senses to direct the part towards the mimic den, where he commanded undead, Axios used his new bestial companion to domainate the battlefield, and Oliver learned new synergies with Avocado, the nickname he gave to his Kobold companion. At the end after slaying the broodmother, the party gained a baby mimic companion and a mimic in a bottle! Where is the shard for the crossroads door, and what lies behind the next door the party opens?
The party stands in wake of their toughest battle yet: Paraltak, the insatiable cave dragon. After a hard-fought battle, a large explosion and self-sacrifice have led a gaping hole into the third level. The floor is unstable, and left in disarray. Moonrok is now in tow, the red kobolds and goblins eradicated, and the ratfolk left leaderless and scattered. How will our fugitives proceed, and what awaits in the third floor?